Effects of excercise continuity using motion games for groups who don't have exercise habits
Project/Area Number |
25750344
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Research Category |
Grant-in-Aid for Young Scientists (B)
|
Allocation Type | Multi-year Fund |
Research Field |
Applied health science
|
Research Institution | University of Tsukuba |
Principal Investigator |
SHIMIZU Takeshi 筑波大学, スポーツR&Dコア, 研究員 (20613590)
|
Project Period (FY) |
2013-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Fiscal Year 2014: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2013: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
|
Keywords | 運動習慣 / キネクト |
Outline of Final Research Achievements |
Current study expected that video games using Kinect device would have continuity effects for groups who don't have exercise habits. Because of several technical troubles, a research was conducted instead of experiments. To examine the psychological effects, university students were asked to answer his/her activity stage, and confirm their daily exercise habits repeatedly for three months. Result suggested that the procedure would have enhanced both behavior stage and self-efficacy in physical activity.
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Report
(4 results)
Research Products
(4 results)
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[Presentation] 統計の基礎2013
Author(s)
坂入洋右・清水 武
Organizer
日本心理医療諸学会連合(UPM)第26回大会
Place of Presentation
日本大学(東京都世田谷区)
Related Report
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