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Best Practice in Video Game Design for Language Learning

Research Project

Project/Area Number 25K04273
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 02100:Foreign language education-related
Research InstitutionWaseda University

Principal Investigator

SCHARLOTH J.  早稲田大学, 国際学術院, 教授 (70585786)

Project Period (FY) 2025-04-01 – 2029-03-31
Project Status Granted (Fiscal Year 2025)
Budget Amount *help
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2028: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2027: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2026: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2025: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Keywordsgame design / game-based learning / CALL / language education / German
Outline of Research at the Start

The aim of the research project is to...
1. develop a best practice for the design of language learning games.
2. test this best practice in the development of three games.
3. investigate the effect of the game design on the impact of the games on different types of learners and players.

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Published: 2025-04-17   Modified: 2025-06-20  

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