Budget Amount *help |
¥15,990,000 (Direct Cost: ¥12,300,000、Indirect Cost: ¥3,690,000)
Fiscal Year 2017: ¥5,590,000 (Direct Cost: ¥4,300,000、Indirect Cost: ¥1,290,000)
Fiscal Year 2016: ¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Fiscal Year 2015: ¥2,860,000 (Direct Cost: ¥2,200,000、Indirect Cost: ¥660,000)
Fiscal Year 2014: ¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
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Outline of Final Research Achievements |
We have developed a practical super high speed Computer Graphics rendering system whose calculation speed is more than hundreds times faster than ordinal rendering systems by CPU calculation, and going to provide the system through internet for designers to use high end Computer Graphics images quickly and easily at design study. We propose a hybrid rendering method of CPU calculation and GPU calculation. We extract small process of heavy load calculation from total rendering process, and apply GPU calculation to the heavy load process only. By calculating the rest using CPU huge branched operations by GPU is avoided. We implemented these proposed method for GPU calculation to a global illumination rendering software based on path tracing method. We timed rendering calculation of several test images by the GPU version of the software with a server system consisted of 7 GPUs, and got result of faster hundreds times to thousands times than CPU version of the same software.
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