Research about programming education using pictogram
Project/Area Number |
26330140
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Multimedia database
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Research Institution | Aoyama Gakuin University |
Principal Investigator |
ITO KAZUNARI 青山学院大学, 社会情報学部, 准教授 (20406812)
|
Project Period (FY) |
2014-04-01 – 2018-03-31
|
Project Status |
Completed (Fiscal Year 2017)
|
Budget Amount *help |
¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Fiscal Year 2016: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2015: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2014: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
|
Keywords | 人型ピクトグラム / プログラミング学習 / 同調的学習 / 視覚的顕在化 / コンピュータサイエンスアンプラグド / ピクトグラム / プログラミング / 情報教育 / コンピュータアンプラグド / 情報科学教育 |
Outline of Final Research Achievements |
Pictogram has a effect that it resemble a person or object at a high level of abstraction. We research two type of applications using this effect. First, we developed four kinds of applications, which user can learn programming secondarily with considering on issues intervening in the information society. Second, we proposes a new learning environment for programming using human pictograms called "Pictogramming." And we implemented the application and evaluated. Third, we proposes a unified learning activities using human pictograms called "Human Pictogram Unplugged" And we designed several activities and evelucated them.
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Report
(5 results)
Research Products
(31 results)