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Entertaining Computer Go Players

Research Project

Project/Area Number 26330417
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Entertainment and game informatics 1
Research InstitutionJapan Advanced Institute of Science and Technology

Principal Investigator

Ikeda Kokolo  北陸先端科学技術大学院大学, 先端科学技術研究科, 准教授 (80362416)

Research Collaborator Simon Viennot  北陸先端科学技術大学院大学, 先端科学技術研究科, 助教
Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥4,680,000 (Direct Cost: ¥3,600,000、Indirect Cost: ¥1,080,000)
Fiscal Year 2016: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2015: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2014: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
Keywords接待碁 / エンターテイメント / 指導碁 / 機械学習 / 楽しませる / モンテカルロ木探索 / 自然言語処理 / 手加減 / 囲碁プログラム / 人間らしさ / ゲーム内行動の転用 / 効用推定 / 自然なふるまい / 人間らしいミス / 認知バイアス / 自然言語表現
Outline of Final Research Achievements

Making "strong" computer Go players is not so difficult task now, then our next target is to make "entertaining" computer Go players. For this purpose, we tried 6 components, 1) to estimate opponent's strength and preference, 2) to lose intentionally by bad moves, 3) to play natural moves at the same time, 4) to show various strategies, 5) to play/resign at good timing, and 6) to speak with natural language. By using mainly machine learning methods and Monte Carlo tree search method, some progresses for all except 5) have been achieved in these given 3 years. This result is valuable because this is also related to "educational" computer Go players.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (11 results)

All 2016 2015 2014

All Journal Article (2 results) (of which Peer Reviewed: 2 results,  Acknowledgement Compliant: 1 results,  Open Access: 1 results) Presentation (9 results) (of which Int'l Joint Research: 4 results)

  • [Journal Article] Machine-Learning of Shape Names for the Game of Go2015

    • Author(s)
      Kokolo Ikeda, Simon Viennot and Takanari Shishido
    • Journal Title

      Springer LNCS, Advances in Computer Games

      Volume: 9525 Pages: 247-259

    • NAID

      120007005423

    • Related Report
      2015 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] 行動評価関数を用いたモンテカルロ木探索の重点化と見落としの抑制2014

    • Author(s)
      池田心,Viennot Simon
    • Journal Title

      情報処理学会論文誌

      Volume: 55 Pages: 2377-2388

    • NAID

      110009843044

    • Related Report
      2014 Research-status Report
    • Peer Reviewed / Open Access
  • [Presentation] Detection and Labeling of Bad Moves for Coaching Go2016

    • Author(s)
      Kokolo Ikeda, Simon Viennot and Naoyuki Sato
    • Organizer
      IEEE Conference on Computational Intelligence and Games
    • Place of Presentation
      サントリーニ(ギリシャ)
    • Year and Date
      2016-09-20
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Production of Emotion-based Behaviors for a Human-like Computer Player2016

    • Author(s)
      Sila Temsiririrkkul, Huu Phuc Luong and Kokolo Ikeda
    • Organizer
      GAMEON'2016
    • Place of Presentation
      リスボン(ポルトガル)
    • Year and Date
      2016-09-13
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] ゲームの目的達成のみを追求したAIでは生まれにくいゲーム内行動の分類と考察2016

    • Author(s)
      中川 絢太 , 佐藤 直之 , 池田 心
    • Organizer
      第36回ゲーム情報学研究会
    • Place of Presentation
      サン・リフレ函館(北海道函館市)
    • Year and Date
      2016-08-05
    • Related Report
      2016 Annual Research Report
  • [Presentation] コンピュータ指導碁のための悪手解説2016

    • Author(s)
      山中 翠,ビエノ シモン,池田 心
    • Organizer
      第35回ゲーム情報学研究発表会
    • Place of Presentation
      電気通信大学(東京都調布市)
    • Year and Date
      2016-03-08
    • Related Report
      2015 Research-status Report
  • [Presentation] Artificial Intelligence in Computer Games: Not Only Strong, But Also Entertaining2015

    • Author(s)
      Kokolo Ikeda
    • Organizer
      JAIST Symposium on Advanced Science and Technology
    • Place of Presentation
      北陸先端科学技術大学院大学(石川県能美市)
    • Year and Date
      2015-11-10
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] Cooperative RPGs Using Multi-Strategy Monte-Carlo Method2015

    • Author(s)
      Naoyuki Sato, Kokolo Ikeda and Takayuki Wada
    • Organizer
      IEEE Conference on Computational Intelligence and Games
    • Place of Presentation
      台南市(中華民国)
    • Year and Date
      2015-08-31
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] 不満を抱かせにくいゲーム用擬似乱数列の生成と利用2015

    • Author(s)
      野村 久光,Sila Temsiririrkkul,池田 心
    • Organizer
      エンターテイメントと認知科学研究ステーション(E&C)第9回シンポジウム
    • Place of Presentation
      東京都調布市 電気通信大学
    • Year and Date
      2015-03-19 – 2015-03-20
    • Related Report
      2014 Research-status Report
  • [Presentation] 少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成2015

    • Author(s)
      宍戸 崇音,池田 心,Simon Viennot
    • Organizer
      第33回ゲーム情報学研究会
    • Place of Presentation
      東京都目黒区 東京大学
    • Year and Date
      2015-03-05 – 2015-03-06
    • Related Report
      2014 Research-status Report
  • [Presentation] Biased Random Sequence Generation for Making Common Player Believe it Unbiased2014

    • Author(s)
      Sila Temsiririrkkul, Hisamitsu Nomura, Kokolo Ikeda
    • Organizer
      IEEE Games, Entertainment, and Media (GEM) Conference 2014
    • Place of Presentation
      Canada Toronto
    • Year and Date
      2014-10-22 – 2014-10-24
    • Related Report
      2014 Research-status Report

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Published: 2014-04-04   Modified: 2018-03-22  

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