Modeling interface for animating fluid
Project/Area Number |
26350012
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Design science
|
Research Institution | Kyushu University |
Principal Investigator |
Tsuruno Reiji 九州大学, 芸術工学研究院, 教授 (10197775)
|
Project Period (FY) |
2014-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2016: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2015: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2014: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | computational fluid / shape matching / position based fluids / コンピュータグラフィックス / 流体シミュレーション / 流体 / ユーザーインタフェース |
Outline of Final Research Achievements |
We present the computational fluid model for graphics which is a practical method for real-time controllable simulations of incompressible fluids. Since reality and interactivity are contradicting problem. We improved shape control algorithm, and we have successfully presented the Shape-Matching algorithm can be effective for fluid shape control. The interactivity needs to reduce simulation computing cost, we re-designed and improved the Position-Based-Fluid (PBF) algorhythm. We develop a computational model based on this hypothesis and verify its usefulness in simulations. The method suppresses the fluid compression even in a non-iterative model.
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Report
(4 results)
Research Products
(4 results)