Budget Amount *help |
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2016: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2015: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2014: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
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Outline of Final Research Achievements |
We present the computational fluid model for graphics which is a practical method for real-time controllable simulations of incompressible fluids. Since reality and interactivity are contradicting problem. We improved shape control algorithm, and we have successfully presented the Shape-Matching algorithm can be effective for fluid shape control. The interactivity needs to reduce simulation computing cost, we re-designed and improved the Position-Based-Fluid (PBF) algorhythm. We develop a computational model based on this hypothesis and verify its usefulness in simulations. The method suppresses the fluid compression even in a non-iterative model.
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