A study on learning support system to maintain and improve the motivation by realizing the Learner's growth
Project/Area Number |
26350286
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
|
Research Institution | Takushoku University |
Principal Investigator |
|
Project Period (FY) |
2014-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Fiscal Year 2016: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2015: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2014: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | 学習環境 / 教材開発 / オーサリングツール / モーションセンサーディバイス / 拡張現実感 / ゲーミフィケーション / 苦手意識 / やる気 / プログラミング教育 / プロトタイピング / 技術教育 / モーションセンシング / タスク管理 / 学習支援システム / タスクマネージメント |
Outline of Final Research Achievements |
I developed new learning contents utilizing augmented reality and motion sensor device. I also developed an authoring tool to support the development of that content. And then, I combined a RPG game like task management system and our e-Larning system. As a result, I construct a learning environment leading to motivation of learners. In addition, I conducted hands-on approach to learners who are not good at programming, to overcome weak consciousness and regain feelings of learning again.
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Report
(4 results)
Research Products
(13 results)