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Proposal of Practical Research Method by IAG System and Development of E-portfolio System for Supporting its Use

Research Project

Project/Area Number 26350313
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Educational technology
Research InstitutionTokyo Institute of Technology

Principal Investigator

Matsuda Toshiki  東京工業大学, リベラルアーツ研究教育院, 准教授 (60173845)

Project Period (FY) 2014-04-01 – 2018-03-31
Project Status Completed (Fiscal Year 2017)
Budget Amount *help
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2016: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2015: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2014: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Keywords研究方法論 / 教育実践研究 / eポートフォリオ / 教授活動ゲーム / ゲーミングシミュレーション / 縦糸・横糸モデル / 文献研究 / 問題解決力 / 教師教育 / カリキュラム・マネジメント / 履修カルテ / 見方・考え方 / 汎用的方略
Outline of Final Research Achievements

I developed an e-portfolio system based on my "Warp and Woof Model" in order to cultivate problem-solving ability through practical educational research activities. First, in order to support all necessary activities in the model, I consider the relationship between each activity in the model and real activity in the coursework and laboratory work, such as literature review activities, development of gaming instructional materials, seminars in the laboratory, and experimental lessons. Second, I designed a series of courses that offers domain specific knowledge in the model and e-learning materials that help students to learn and self-assess their acquisition. Third, I designed methods for collecting information from students and for evaluating information to provide feedback as well as sharing information in the laboratory to improve their activities.

Report

(5 results)
  • 2017 Annual Research Report   Final Research Report ( PDF )
  • 2016 Research-status Report
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (51 results)

All 2017 2016 2015 2014

All Journal Article (33 results) (of which Peer Reviewed: 10 results,  Open Access: 3 results,  Acknowledgement Compliant: 28 results) Presentation (18 results) (of which Int'l Joint Research: 4 results,  Invited: 2 results)

  • [Journal Article] ゲーミング教材の設計と開発で乗り越えるべき壁とその支援のためのE-portfolioの設計2017

    • Author(s)
      松田稔樹
    • Journal Title

      日本シミュレーション&ゲーミング学会全国大会報告集

      Volume: 2017年春号 Pages: 42-47

    • Related Report
      2017 Annual Research Report
  • [Journal Article] An E-Portfolio System for Teacher Promotion Courses: Cultivating Student Teachers’ Problem-Solving Abilities Through Extracurricular Studies2017

    • Author(s)
      Toshiki MATSUDA
    • Journal Title

      Proceedings of World Conference on E-Learning

      Volume: 2017 Pages: 809-817

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] カリキュラムマネジメントに資する教職履修カルテ用e-portfolio2017

    • Author(s)
      松田稔樹, 室田 真男, 山岸 侯彦, 栗山 直子, 鈴木 悠太, 前川 眞一
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET17-2 Pages: 141-148

    • Related Report
      2017 Annual Research Report
  • [Journal Article] 縦糸・横糸モデルに基づく履修カルテとカリキュラム・マネジメント2017

    • Author(s)
      松田稔樹
    • Journal Title

      日本教育工学会第33回全国大会講演論文集

      Volume: 33 Pages: 69-72

    • Related Report
      2017 Annual Research Report
  • [Journal Article] An E-portfolio System for Cultivating Ability to Perform Educational Technology Research: For Quality Assurance of Master Course Students' Problem-solving Abilities.2017

    • Author(s)
      Toshiki MATSUDA
    • Journal Title

      Handbook of Research on Technology-Centric Strategies for Higher Education Administration

      Volume: - Pages: 318-338

    • DOI

      10.4018/978-1-5225-2548-6.ch018

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Development of an e-Portfolio System for Educational Technology Research Based on the Warp and Woof Model of Problem Solving.2017

    • Author(s)
      Toshiki MATSUDA
    • Journal Title

      Proceedings of the 15th Hawaii International Conference on Education

      Volume: 15 Pages: 2191-2202

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] 機器操作能力から問題解決力へ: 情報教育の課題と展望2017

    • Author(s)
      松田稔樹
    • Journal Title

      Informatio

      Volume: 14 Pages: 3-12

    • NAID

      40021207617

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Journal Article] 情報科で育成すべき問題解決力と思考・判断・表現方法の指導2017

    • Author(s)
      松田稔樹
    • Journal Title

      Informatio

      Volume: 14 Pages: 43-54

    • NAID

      120006247618

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Journal Article] Development of an Instructional Gaming Material and Design Framework for “Exploration Activities”in Science.2016

    • Author(s)
      Hodaka Taguchii, Toshiki MATSUDA
    • Journal Title

      US-China Education Review A

      Volume: 6 Issue: 5 Pages: 438-446

    • DOI

      10.17265/2161-623x/2016.05.001

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Journal Article] ゲーミングの教育実践研究を大学院で指導する際に必要な内容・方法に関する考察2016

    • Author(s)
      松田稔樹
    • Journal Title

      日本シミュレーション&ゲーミング学会全国大会報告集

      Volume: 2016年春号 Pages: 28-33

    • Related Report
      2016 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 情報科で育成すべき資質・能力スタンダードとその評価方法の検討2016

    • Author(s)
      松田稔樹
    • Journal Title

      日本情報科教育学会第9回全国大会報告集

      Volume: 第9回 Pages: 15-16

    • Related Report
      2016 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 縦糸・横糸モデルとe-portfolioに基づくカリキュラムマネジメント手法の提案2016

    • Author(s)
      松田稔樹
    • Journal Title

      日本シミュレーション&ゲーミング学会全国大会報告集

      Volume: 2016年秋号 Pages: 94-99

    • Related Report
      2016 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] STEM各教科で自己学習力を育成するためのゲーミング教材テンプレートの設計2016

    • Author(s)
      松田稔樹
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET16-1 Pages: 479-486

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 情報科で育成すべき資質・能力のモデル化とそれに対応したゲーミング教材テンプレート2016

    • Author(s)
      小川諒大,松田稔樹
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET16-1 Pages: 111-118

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 高校数学「課題学習」の指導の体系化を意図した教育実践研究2016

    • Author(s)
      森脇雄,松田稔樹,岡本敬,早坂健
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET16-1 Pages: 275-282

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 問題解決に活用可能な高校「データ分析」の知識及び見方・考え方のモデル化と教材開発2016

    • Author(s)
      合田智一,松田稔樹
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET16-1 Pages: 401-408

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] An E-portfolio System to Promote Development of Gaming Instructional Materials for Cultivating Students’ Problem-solving Abilities.2015

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

      Volume: 2015 Pages: 961-968

    • Related Report
      2015 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] The “My Number" Game for the Cultivation of Digital Citizenship in Information Studies at the Upper Secondary School Level.2015

    • Author(s)
      Yoshihiro Ogawa, Toshiki Matsuda
    • Journal Title

      World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

      Volume: 2015 Pages: 112-121

    • Related Report
      2015 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] 問題解決のモデルに基づく「望ましい情報社会の構築」学習ゲームの設計2015

    • Author(s)
      小川諒大, 松田稔樹
    • Journal Title

      日本情報科教育学会誌

      Volume: 8 Pages: 91-92

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 問題解決の枠組に基づく教育実践研究用e-portfolioシステム-目標設定過程に焦点をあてて-2015

    • Author(s)
      松田稔樹
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET15-2 Pages: 37-44

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 問題解決の枠組に基づく教育実践研究用e-portfolioシステム-目標設定過程のレビューに基づく代替案発想過程・合理的判断過程の設計-2015

    • Author(s)
      松田稔樹
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET15-3 Pages: 127-134

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] ゲーミング教材の開発研究を支援するe-portfolioシステム2015

    • Author(s)
      松田稔樹
    • Journal Title

      日本シミュレーション&ゲーミング学会全国大会報告集

      Volume: 2015年春号 Pages: 12-17

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] シミュレーション&ゲーミング手法をベースとした能力評価規準とその評価方法開発:中教審教育課程企画特別部会「論点整理」の批判的検討とその課題克服に向けて2015

    • Author(s)
      松田稔樹
    • Journal Title

      日本シミュレーション&ゲーミング学会全国大会報告集

      Volume: 2015年秋号 Pages: 68-73

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 理科教育法用模擬授業ゲーム開発のための科学的な方法と見方・考え方および領域固有知識の習得モデル2015

    • Author(s)
      松田稔樹,小佐野隆治, 砂岡康宏
    • Journal Title

      日本教育工学会研究報告集

      Volume: JSET15-5 Pages: 159-166

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] Generalizing the Design Framework of Gaming Materials for “Problem-based Learning” in Mathematics through Developing a New Game.2015

    • Author(s)
      Toshiki Matsuda, Yurie Ito
    • Journal Title

      World Conference on Educational Multimedia, Hypermedia and Telecommunications

      Volume: 2014 Pages: 2165-2173

    • Related Report
      2014 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] 統計的な見方・考え方を指導するゲーミング教材の設計フレームワークの提案2015

    • Author(s)
      小久保杏南, 松田稔樹
    • Journal Title

      電子情報通信学会教育工学研究会技術報告集

      Volume: 114(513) Pages: 119-125

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 高校数学「課題学習」の課題改善を促す生徒用ゲーミング教材の開発とその教員養成への応用2015

    • Author(s)
      森脇雄, 松田稔樹
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET15-1 Pages: 331-338

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 問題解決フレームワークに基づく数学「課題学習」の授業設計支援2015

    • Author(s)
      山崎浩也・松田稔樹
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET15-1 Pages: 323-330

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 教育実践研究能力育成に向けたe-portfolioシステムの開発2015

    • Author(s)
      松田稔樹
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET15-1 Pages: 315-322

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 理科「探究活動」の新たなゲーミング教材開発と生徒および教員対象の実践2015

    • Author(s)
      田口穂高, 松田稔樹
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET15-1 Pages: 307-314

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 育成すべき資質・能力との関係を考慮したカリキュラム検討の視点と提案2014

    • Author(s)
      Hodaka Taguchi, Toshiki MATSUDA
    • Journal Title

      World Conference on Educational Multimedia, Hypermedia and Telecommunications

      Volume: 2014 Pages: 2220-2229

    • Related Report
      2014 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] 共通教科「情報」の次期カリキュラムを検討する視点2014

    • Author(s)
      松田稔樹
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET14-5 Pages: 173-180

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Journal Article] 数学「課題学習」用ゲーミング教材とその設計フレームワークに関する教科連携の視点に立った改善2014

    • Author(s)
      山﨑浩也, 松田稔樹
    • Journal Title

      日本教育工学会研究会報告集

      Volume: JSET14-4 Pages: 125-132

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Presentation] 教育実践研究用e-portfolioを汎用化した履修カルテの実装2017

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      信州大学
    • Year and Date
      2017-03-05
    • Related Report
      2016 Research-status Report
  • [Presentation] 教育実践研究用e-portfolioの教職履修カルテへの転用可能性2016

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      仁愛短期大学
    • Year and Date
      2016-12-17
    • Related Report
      2016 Research-status Report
  • [Presentation] Technological Ways of Viewing and Thinking: What is it and How it Can be Cultivated?2016

    • Author(s)
      Toshiki Matsuda
    • Organizer
      Technology Education Research Conference 2016
    • Place of Presentation
      University of South Australia
    • Year and Date
      2016-12-01
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] 修士課程学生の教育実践研究を支援するe-portfolioの実装2016

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      宮崎市民プラザ
    • Year and Date
      2016-11-05
    • Related Report
      2016 Research-status Report
  • [Presentation] ソーシャルスキル教育の指導・評価法とゲーミング教材の可能性2016

    • Author(s)
      岡田佳子, 松田稔樹
    • Organizer
      日本教育工学会第32回全国大会
    • Place of Presentation
      大阪大学
    • Year and Date
      2016-09-19
    • Related Report
      2016 Research-status Report
    • Invited
  • [Presentation] 科学的および技術的な見方・考え方をめぐって2016

    • Author(s)
      松田稔樹
    • Organizer
      日本科学教育学会第40回全国大会
    • Place of Presentation
      ホルトホール大分
    • Year and Date
      2016-08-19
    • Related Report
      2016 Research-status Report
  • [Presentation] 縦糸・横糸モデルに基づくカリキュラム設計方法論構築の試み-SIG-10活動の中間まとめに向けて-2016

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      鳴門教育大学
    • Year and Date
      2016-07-02
    • Related Report
      2016 Research-status Report
  • [Presentation] ゲーミングに基づく教育実践研究を支援するe-portfolio2016

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      大阪大学
    • Year and Date
      2016-05-21
    • Related Report
      2016 Research-status Report
  • [Presentation] Development of a Gaming Material and a Design Framework for Integrating Career Education into PBL in Mathematics2016

    • Author(s)
      Kohei Numazaki, Toshiki Matsuda
    • Organizer
      The 14th Hawaii International Conference on Education
    • Place of Presentation
      Hilton Hawaiian Village Waikiki (USA)
    • Year and Date
      2016-01-03
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] Student Model of Acquiring Scientific Method, Ways of Viewing and Thinking, and Domain-specific Knowledge for Simulated Teaching Games2016

    • Author(s)
      Toshiki Matsuda, Yasuhiro Sunaoka, Ryuji Osano
    • Organizer
      The 14th Hawaii International Conference on Education
    • Place of Presentation
      Hilton Hawaiian Village Waikiki (USA)
    • Year and Date
      2016-01-03
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] Development of Gaming Material and Design Framework for Integrating Entrepreneurship Education into Problem-based Learning in Mathematics2015

    • Author(s)
      Kohei Numazaki, Toshiki Matsuda
    • Organizer
      The 46th ISAGA conference
    • Place of Presentation
      立命館大学
    • Year and Date
      2015-07-17
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] 情報科で育成すべき資質・能力のモデル化と授業・教材設計の視点2015

    • Author(s)
      松田稔樹, 小川諒大
    • Organizer
      日本情報科教育学会第8回全国大会
    • Place of Presentation
      山口大学
    • Year and Date
      2015-06-27
    • Related Report
      2015 Research-status Report
  • [Presentation] 次期情報科カリキュラムの編成で考慮すべき能力観・教育観・評価観2015

    • Author(s)
      松田稔樹
    • Organizer
      日本情報科教育学会第8回全国大会
    • Place of Presentation
      山口大学
    • Year and Date
      2015-06-27
    • Related Report
      2015 Research-status Report
    • Invited
  • [Presentation] 「ネットオークションゲーム」を題材とした情報科用教材設計フレームワークの「良さ」の検討2015

    • Author(s)
      小川諒大, 松田稔樹, 近藤千香
    • Organizer
      日本情報科教育学会第3回研究会
    • Place of Presentation
      日本大学
    • Year and Date
      2015-03-07
    • Related Report
      2014 Research-status Report
  • [Presentation] Improvement of Design Framework of Gaming Instructional Materials for Scientific Exploration Activities through Development of a New Game2015

    • Author(s)
      Hodaka Taguchi, Toshiki MATSUDA
    • Organizer
      The 13th Hawaii International Conference on Education
    • Place of Presentation
      Hilton Hawaiian Village Waikiki (USA)
    • Year and Date
      2015-01-04 – 2015-01-07
    • Related Report
      2014 Research-status Report
  • [Presentation] Design Framework of Gaming Materials to Cultivate Problem-solving Abilities: Differences and Commonalities among STEM Educations2015

    • Author(s)
      Toshiki MATSUDA
    • Organizer
      The 13th Hawaii International Conference on Education
    • Place of Presentation
      Hilton Hawaiian Village Waikiki (USA)
    • Year and Date
      2015-01-04 – 2015-01-07
    • Related Report
      2014 Research-status Report
  • [Presentation] ゲーミング教材開発環境の設計とゲーム/ゲーミングの定義2014

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会第30回全国大会
    • Place of Presentation
      岐阜大学
    • Year and Date
      2014-09-19 – 2014-09-21
    • Related Report
      2014 Research-status Report
  • [Presentation] 問題解決力育成のためのゲーミング教材設計フレームワーク―領域固有性と共通性に関する考察―2014

    • Author(s)
      松田稔樹
    • Organizer
      日本シミュレーション&ゲーミング学会2014年度春季全国大会
    • Place of Presentation
      流通経済大学
    • Year and Date
      2014-05-30 – 2014-05-31
    • Related Report
      2014 Research-status Report

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Published: 2014-04-04   Modified: 2019-03-29  

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