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Stress assessment when playing three-dimensional video games and development of teaching materials for game literacy education

Research Project

Project/Area Number 26350346
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Educational technology
Research InstitutionKogakkan University

Principal Investigator

KOMAGO Yasuhira  皇學館大学, 教育学部, 教授 (60260022)

Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥5,070,000 (Direct Cost: ¥3,900,000、Indirect Cost: ¥1,170,000)
Fiscal Year 2016: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2015: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2014: ¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Keywords教育工学 / ビデオゲーム / ゲームリテラシー / ストレス / 教材
Outline of Final Research Achievements

This study examined stress assessment when playing three-dimensional video games by using a simple electroencephalograph. Moreover, development of teaching materials for game literacy education introducing effects of video game stress was investigated. Results suggested that mean relative value of brain waves (beta/alpha) could be considered an index of stress. Regarding game literacy education, it would be necessary to consider the mental and physical effects of video games such as on eyesight, and children’s sociability including play. Furthermore, the need for developing rules on time allocated for playing video is was suggested.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (4 results)

All 2017 2016 2015

All Journal Article (2 results) (of which Acknowledgement Compliant: 2 results) Presentation (2 results)

  • [Journal Article] 3次元ビデオゲームのストレス評価とゲーム・リテラシー教育の教材開発2017

    • Author(s)
      小孫康平
    • Journal Title

      皇學館大学教育学部研究報告集

      Volume: 第9号

    • NAID

      120007162921

    • Related Report
      2016 Annual Research Report
    • Acknowledgement Compliant
  • [Journal Article] ゲーム・リテラシー教育に関する基礎的研究2016

    • Author(s)
      小孫 康平
    • Journal Title

      皇學館大学教育学部研究報告集

      Volume: 第8号

    • NAID

      120006895036

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Presentation] 3Dビデオゲームにおける脳波を用いたストレス評価に関する研究2016

    • Author(s)
      小孫康平
    • Organizer
      日本デジタルゲーム学会2016年夏季研究発表大会
    • Place of Presentation
      東京工芸大学(東京都中野区)
    • Year and Date
      2016-08-06
    • Related Report
      2016 Annual Research Report
  • [Presentation] 大学生のゲームリテラシーに関する実態調査2015

    • Author(s)
      小孫 康平
    • Organizer
      教育システム情報学会
    • Place of Presentation
      香川大学(香川県高松市)
    • Year and Date
      2015-03-21
    • Related Report
      2014 Research-status Report

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Published: 2014-04-04   Modified: 2018-03-22  

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