• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Use of a modified computer game as a tool for English vocabulary learning

Research Project

Project/Area Number 26370662
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Foreign language education
Research InstitutionKyoto University

Principal Investigator

Peterson Mark  京都大学, 人間・環境学研究科, 准教授 (90361732)

Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥4,030,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥930,000)
Fiscal Year 2016: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2015: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2014: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
KeywordsCALL / SLA / digital games / e-learning / digital / game / language
Outline of Final Research Achievements

In this mixed methods research, the investigator explored the use of a massively multiplayer online role-playing game (MMORPG) as an English vocabulary learning tool. Data sources included transcripts of learner interaction, observation, scores on vocabulary tests, questionnaires and semi-structured interviews. Analysis of the test data reveals that the game provided significant opportunities to improve retention of low frequency English vocabulary. Researcher observation indicated that the participants found undertaking language tasks in the game to be a highly engaging and motivating activity. Positive findings were also revealed in the learner feedback. Participants indicted that they found playing the game to be an enjoyable and beneficial activity. They further noted that the game provided a low stress context for interaction that provided exposure to vocabulary not normally encountered in traditional learning settings.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (5 results)

All 2017 2016 2015

All Journal Article (3 results) Presentation (1 results) (of which Int'l Joint Research: 1 results,  Invited: 1 results) Book (1 results)

  • [Journal Article] Digital language learning and teaching2017

    • Author(s)
      Peterson, M.
    • Journal Title

      Critical and primary sources

      Volume: IV

    • Related Report
      2016 Annual Research Report
  • [Journal Article] The use of massively multiplayer online role-playing games (MMORPGs) in CALL: An analysis of research.2016

    • Author(s)
      Peterson, M.
    • Journal Title

      Computer Assisted Language Learning

      Volume: 29 Pages: 1181-1194

    • Related Report
      2016 Annual Research Report
  • [Journal Article] Virtual worlds and language learning. In F. Farr & L. Murray2016

    • Author(s)
      Peterson, M.
    • Journal Title

      Routledge handbook of language learning and technology

      Volume: - Pages: 308-319

    • Related Report
      2016 Annual Research Report
  • [Presentation] The use of massively multiplayer online role-playing games (MMORPGs) in CALL: An analysis of research2015

    • Author(s)
      Mark Peterson
    • Organizer
      ICT and language education conference, Kyoto, JALT
    • Place of Presentation
      Campus Plaza Kyoto
    • Year and Date
      2015-10-11
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research / Invited
  • [Book] Computer Games and Language Learning2015

    • Author(s)
      Mark Peterson
    • Total Pages
      167
    • Publisher
      Palgrave Macmillan
    • Related Report
      2015 Research-status Report

URL: 

Published: 2014-04-04   Modified: 2018-03-22  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi