Project/Area Number |
26540107
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Multi-year Fund |
Research Field |
Human interface and interaction
|
Research Institution | Chuo University |
Principal Investigator |
|
Co-Investigator(Kenkyū-buntansha) |
中村 壮亮 法政大学, 理工学部, 講師 (20634695)
|
Research Collaborator |
MOCHIZUKI Noriki
YODA Junya
KONNO Tomoki
|
Project Period (FY) |
2014-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2016: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2015: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2014: ¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
|
Keywords | 身体拡張 / 運動学習 / バーチャルリアリティ / スポーツトレーニング / 身体図式 / 身体イメージ / 健康 / 仮想身体 / 習熟度 / 感覚運動学習 |
Outline of Final Research Achievements |
The goal of this research is to apply the originally proposed body schema update method to realize the efficient sport training. The task which requires high speed and accurate movement relies on the accuracy of body schema which is the basic element of the motor learning. However, since the accuracy of the body schema varies among different individuals, this is believed to be the reason of deterioration in reflexes. On the other hand, we have originally proposed a body schema update method based on VR (virtual reality) technologies. Thus, putting motion training system through this body schema update has been developed as a application. The system was evaluated by comparing with current methods such as normal coaching and blind putting. The results showed that the proposed training method gave the best performance in terms of both stroke angle and stroke point.
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