Active skill acquisition facilitating system by displaying expressible knowledge which people having similar skill level or behavioral preferences have
Project/Area Number |
26540143
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
Kansei informatics
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Research Institution | Kanazawa University |
Principal Investigator |
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Project Period (FY) |
2014-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2015: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2014: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
|
Keywords | スキル / 技能伝達 / 技能習熟 / サポートシステム / 学習 / コツ / サポート / 技能習得 / 行動 / 人間 |
Outline of Final Research Achievements |
This research investigated the influence of behavioral preferences on learning speed, aiming at developing a skill acquisition support system. Here, behavioral preference is defined as the type of action sequences that people would prefer to adopt for completing unfamiliar tasks. This research investigated the actions of participants when they attempt to control the posture of an unfamiliar humanoid robot with an unfamiliar controller. The task that the participants were assigned was to make the humanoid stand on one foot from a standing posture. We analyzed the behavioral preferences via machine-learning-based methods. The analysis results indicate that participants having behavioral preferences of adopting random actions can complete the task in a much shorter time, compared to participants having a behavioral preference of adopting actions similar to previously attempted actions. Based on the findings, we are preparing for developing a skill acquisition facilitating system.
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Report
(3 results)
Research Products
(2 results)