Design method of vibration intensity enabling quantitative three-dimensional shape recognition by vibration stimulation
Project/Area Number |
26730102
|
Research Category |
Grant-in-Aid for Young Scientists (B)
|
Allocation Type | Multi-year Fund |
Research Field |
Human interface and interaction
|
Research Institution | University of Tsukuba |
Principal Investigator |
HASHIMOTO yuki 筑波大学, システム情報系, 助教 (10601883)
|
Research Collaborator |
SAKAI Kensuke
Chu HUI
|
Project Period (FY) |
2014-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2016: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2015: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2014: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | 触知覚 / 錯触覚 / 3次元 / 触覚 / 振動 / 定量化 |
Outline of Final Research Achievements |
In this research, we aimed to establish a vibration intensity design method satisfying the proportional scale in three-dimensional shape presentation by vibration stimulation. Based on Weber-Fechner's law, Stevens' power law and other correction terms are combined to construct a vibration intensity design model that suggests that it satisfies the proportional scale. In addition, we prepared a library for viewing / listening / touching content for information terminals equipped with a touch panel, and implemented a wearable vibration device for this content, thereby improving the experiencing environment of highly versatile three-dimensional contents. Furthermore, we applied the proposed method to the feet and extended the touch experience.
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Report
(4 results)
Research Products
(10 results)