Direction of Autonomous Character in Creation Space of Performing Arts
Project/Area Number |
26730103
|
Research Category |
Grant-in-Aid for Young Scientists (B)
|
Allocation Type | Multi-year Fund |
Research Field |
Human interface and interaction
|
Research Institution | Tokyo Institute of Technology |
Principal Investigator |
MITAKE Hironori 東京工業大学, 精密工学研究所, 助教 (30613939)
|
Project Period (FY) |
2014-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2015: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
Fiscal Year 2014: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | プロシージャルアニメーション / シミュレーション / キャラクタ / デザイン / 演出 / バーチャルクリーチャ / 動作生成 / キャラクタAI / 隠れマルコフモデル / ヒューマノイド / 姿勢最適化 / 感覚運動モデル / 印象語 / 自己組織化写像 / 演技 / コンピュータグラフィックス |
Outline of Final Research Achievements |
We realized design method for motion of dynamically simulated characters, inspired from direction method of performing arts. We used motion, voice and words to design character motions. Using motion inputs, optimization is performed to minimize difference between input motion and simulated output motion. Voice pitch is used to design velocity of motion. Words expressing impression of motion are gathered from users, and used to map impression words from motion parameters.
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Report
(3 results)
Research Products
(10 results)