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1993 Fiscal Year Final Research Report Summary

A Study of an Animation Database for Automatic Generation of Computer Animation

Research Project

Project/Area Number 04452318
Research Category

Grant-in-Aid for General Scientific Research (B)

Allocation TypeSingle-year Grants
Research Field Legal medicine
Research InstitutionKYUSHU UNIVERSITY

Principal Investigator

MAKINOUCHI Akifumi  Kyushu University, Fac. of Eng., Professor, 工学部, 教授 (30221576)

Co-Investigator(Kenkyū-buntansha) KUROKI Susumu  Kyushu University, Fac. of Eng., Research Associate, 工学部, 助手 (20225288)
ARIKAWA Masatoshi  Kyushu University, Fac. of Eng., Research Associate, 工学部, 助手 (30202758)
Project Period (FY) 1992 – 1993
KeywordsComputer Graphics / Computer Animation / Object-Oriented database
Research Abstract

Computer Animation can be considered as a sequence of frames. Frames are three dimensional computer graphics which visualize scenery around viewers. In order to model computer animation, structural model of frames is studied in terms of databases. And an object-oriented database for computer graphicsentities is implemented and the following results are obtained.
1. Scenery consists of three kinds of computer graphics entities. They are three dimensional objects which are to be visualized, cameras, and light sources. They are modelled by an object-oriented database management system ONTOS.These entities are combined to define a frame by partonomy. The partonomy allows users to query computer graphics contents without complicated image recognition and understanding procedures.
2. Graphical user interface for the animation database is built based on Tcl/Tk user interface building language. This interface alows users to manipulate database objects easily by clicing buttons on windows with pointing devices.
3. computer animation is generated to measure elapsed time for generating a frame and inefficient procedures for retrieving the three dimensional objects to be visualized are found. These kinds of spatial queries are to be one of the most important research topics, because the necessity for user interfacs based on computer animation increase year by year.
4. Database modeling of adaptive behaviors of three dimensional objects for their adaptive behaviors. In this case, a set of equations are extracted to represent the behaviors. Sutomatic selection of suitable equations are constraints according to their environment is one of the most important issues in this project and is going to be studied next year.

  • Research Products

    (6 results)

All Other

All Publications (6 results)

  • [Publications] K.Kaneko: "Towards Dynamics Animation on Object-Oriented Animation Database System“MOVE"" Proc.3rd Int.Symp.Database Systems for Advanced Applications. 3-10 (1993)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] S.Kuroki: "Walkthrough using Animation Database System MOVE" Proc.4th Int.Conf.Database and Expert Systems Applications. 760-765 (1993)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 黒木 進: "3次元地図情報データベースを用いた3次元動画像道案内" 画像ラボ. 5. 63-67 (1994)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] K.Kaneko: "Towards Dynamics Animation on Object-Oriented Database System "MOVE"" Proc. 3rd. Int. Symp. Database Systems for Advanced Applications. 3-10 (1993)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] S.Kuroki: "Walkthrough using Animation Database System MOVE" Proc. 4th. Int. Conf. Database and Expert Systems Applications. 760-765 (1993)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] S.Kuroki: "Three Dimensional Video Navigation using Three Dimensional Map Database (in Japanese)" Image Labo.Vol. 5. 63-67 (1994)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 1995-03-27  

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