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1998 Fiscal Year Final Research Report Summary

Research on Generation of Internal Models in Games and Their Dynamics

Research Project

Project/Area Number 09640454
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 物性一般(含基礎論)
Research InstitutionThe University of Tokyo

Principal Investigator

IKEGAMI Takashi  The University of Tokyo, The Graduate School of Arts and Sciences, Associated Professor, 大学院・総合文化研究科, 助教授 (10211715)

Co-Investigator(Kenkyū-buntansha) TAIJI Makoto  The University of Tokyo, Institute of Statistical Mathematics, Associated Profes, 統計数理研究所・統計計算開発センター, 助教授 (10242025)
Project Period (FY) 1997 – 1998
KeywordsGame / Internal Model / Cooperation / prisoner's dilemma / neural nets
Research Abstract

The purpose of this research is to propose a new modeling framework to study dynamical aspects of games and to discuss rationality of game players and social norms through the simulations of the model. The followings are the results from this project.
(a) We study the iterated prisoner's dilemma game as played by cognitive players, where each player optimizes his or her own future actions by making an internal model of the opponent's behavior. A kind of recurrent neural network called a dynamical recognizer (DR) is used to make these internal models, providing the advantage that the opponent's images are represented by complicated geometrical patterns in a context space of the DR.The dynamical behavior of these geometrical patterns will give a new chaotic dynamics by varying its dimensionality.
(b) The internal model of each player's behavior is constructed from a finite history, and various possible models can be generated from each history. That is, many internal models are equally acc … More urate in mimicking the opponent's behavior. If the optimized future action varies depending on which of the models is chosen, we construct branches in the world line to represent several possible future worlds. Depending on the game situation (e.g. the payoff structures, the length of past sequences to be considered, the uncertainty level in choosing models, etc.), the structures of the branching of world lines (i.e., of possible worlds) will vary. In some situations, the world line is surrounded by many possible worlds, each with different behaviors.
(c) The same approach is applied to the Rashevskyan game, where players move along his own spatial axis to take an advantageous position over the other player. Though those players are egocentric in principle, it is shown that some altruistic behavior will be performed as a dynamical attractor phase. The altruistic behavior is no longer attainable by merely having the opponent player's model as a Tit for Tat player. Rather players have to dynamically change his model of imitation to achieve mutual cooperation. Otherwise they go to a static noncooperative Nash solution. Less

  • Research Products

    (14 results)

All Other

All Publications (14 results)

  • [Publications] M.Taij, T.Ikegami: "Dynamics of Internal Modelsin Game players" physica D. (発表予定). (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] T.Ikegami, M.Taiji: "Structures of Possible Worlds in a Game of Players with In ternal Models" Acta. Polytechnica Scandinavica. Ma.91. 283-292 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] T.Ikegami, M.Taiji: "Imitation and Cooperation in Coupled Dynamical Recoguizers" (投稿中). (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 泰地 真弘人、池上高志: "ゲームにおける学習プレイヤーのダイナミクス" 認知科学. 6. 21-30 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 池上 高志: "「進化経済学とは何か」第4章「ノイズからカオスさらに複雑系へ」" 有斐閣, 61-68 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 池上高志: "広域科学専攻年報トピックス「ゲームの非決定性と可能世界」" 東京大学大学院総合文化研究科, 8-9 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 金子邦彦、池上高志: "複雑系の進化的シナリオ" 朝倉出版, 316 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Ikegami, T., Taiji, M.: "Imitation and Cooperation in Coupled Dynamical Recognizers" the European Conference for Artificial Life. (submitted to). (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Ikegami, T., Taiji, M.: "Structures of Possible Worlds in a Game of Players with Internal Models." Acta Poly.Scan.Ma.91. 283-292 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Taiji, M., Ikegami, M.: "Dynamics of Internal Models in Game Players" Physica D. (to appear). (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Taiji, M., Ikegami, T.: "Dynamics of Internal Models in Game Players" Cognitive Sciences. VOl.6. 21-30 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Ikegami, T.: Possible Worlds and Undecidability in Games Frontier (Univ.of Tokyo, Annual Report 1999) Topics.

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Ikegami, T.: From Noise to Chaos and further to Complex Systems what is Evolutionary Economics? chapter 4.Yuhikaku, 61-68 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Kaneko, K.and Ikegami, T.: Evolutionary Scenario of Complex Systems. Asakura publ., (1998)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 1999-12-08  

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