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1998 Fiscal Year Final Research Report Summary

LEGO-type Structural Design and Binocular Visual Interface

Research Project

Project/Area Number 09651022
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 海洋工学
Research InstitutionOsaka Prefecture University

Principal Investigator

KISHI Mitsuo  College of Eng., Osaka Prefecture University, Assistant Prof., 工学部, 助教授 (00145814)

Co-Investigator(Kenkyū-buntansha) YAMADA Yomoki  College of Eng., Osaka Prefecture University, Assistant, 工学部, 助手 (90240027)
IZUMI Masao  College of Eng., Osaka Prefecture University, Assistant Prof., 工学部, 助教授 (60223046)
Project Period (FY) 1997 – 1998
KeywordsStructural design / Optimum design / Neural networks / Boltzmann machine / Visualization / Stereoscopy / Head mounted display / LEGO-type structure
Research Abstract

LEGO is a toy block of North Europe origin. LEGO blocks play has some analogy with practical structure designs. Such structures are composed of the elements from finite sets on account of the industrial standard and for reasons of economical/building efficiencies. We call them by the name of 'LEGO-type structures.' Scaffolding structures are typical examples of the LEGO-type structure, and very large space structures may be also.
We classify LEGO-type structural designs into three modes : system design, connection design, and elements design. Considered in this study is the connection design mode for LEGO-type truss structures. LEGO-type blocks of the same kind are used, and the loading conditions are assumed to be given. Assembling the blocks we try to find the optimal configuration. The design variables to represent the structural configuration are discrete ; so that the design optimization is a discrete optimization problem.
Neural networks consist of mutually interconnected neurons. Some discrete optimization problems can be programmed and solved on artificial neural networks that minimize their own energy. The discrete variables are represented numerically by neurons. The neuron state takes binary values of one or zero. To escape from the local minimum we introduce the Boltzmann machine, which is a probabilistic neural networks model combined with the simulated annealing algorithm.
Numerical examples are provided to verify the applicability of the proposed method. In order to visualize the optimal structure, we introduce a virtual reality system using a head mounted display. Despite binocular stereopsis, it is not easy to recognize the configuration of a complicated truss structure.

  • Research Products

    (15 results)

All Other

All Publications (15 results)

  • [Publications] M.Kishi: "LEGO-Type Structural Design by Boltzmann Machine" CD-ROM Proc.of Int.Sympo.on Optimization & Innovative Design. #129 (1997)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] M.Kishi: "LEGO-Type Design by Using Neural Networks" Proc.of Computer Aided Optimum Design of Structures. 249-256 (1997)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 小倉 洋樹: "視知覚を考慮した形状デザインに関する研究" 土木学会構造工学技術シリーズ. 1. 75-78 (1997)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 落 隆行: "確率的ニューラルネットワークによるレゴ構造設計" 土木学会構造工学技術シリーズ. 1. 125-128 (1997)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 岸 光男: "レゴ構造設計とビジュアリゼーション" OPTIS'98日本機械学会第3回最適化シンポジウム論文集. 261-264 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 岸 光男: "レゴ構造設計と視覚インタフェイス" 第22回NCP研究会・機械の強度と形態懇話会論文集. 1-2 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 振動騒音部門委員会振動騒音の最適化ワーキンググループ: "振動騒音の最適化,技術報告シリーズ28" 自動車技術会, 430 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] M.Kishi, et al.: "LEGO-Type Structural Design by Boltzmann Machine" Proc. of Int.Sympo.on Optimization & Innovative Design, JSME. CD-ROM #129. (1997)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] M.Kishi, et al.: "LEGO-type Design by Using Neural Networks" Proc.of Int.Conf.on Computer Aided Optimum Design of Structures, Computational Mechanics Publications. 249-256 (1997)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] M.Kishi, et al.: "Concreting Schedule of Immersed Tube at Sea (in Japanese)" Proc.of 5th Sympo.on System Optimization, Japan Society of Civil Eng.39-42 (1997)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] H.Ogura, et al.: "Shape Design Based on Visual Perception (in Japanese)" Proc.of 5th Sympo.on System Optimization, Japan Society of Civil Eng.75-78 (1997)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] T.Ochi, et al.: "LEGO-type Structure Design by Probabilistic Neural Networks" Proc.of 5th Sympo.on System Optimization, Japan Society of Civil Eng.125-128 (1997)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] M.Kishi, et al.: "Design and Visualization of LEGO-type Structure" Proc.of 3rd Sympo.on Optimization System (OPTIS'98). JSME. 261-164 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] M.Kishi, et al.: "LEGO-type Structural Design and Binocular Visual Interface (in Japanese)" Proc.of 22th NCP Research Sympo.JSME Kansai. 1-2 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] M.Kishi: "Optimization Using Neural Networks (in Japanese)" Optimization for Noise & Vibration Control, Society of Automotive Engineers of Japan. 236-248 (1998)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 1999-12-08  

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