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2000 Fiscal Year Final Research Report Summary

DEVELOPING A PHOTO-REALISTIC COMPUTER GRAPHICS SYSTEM

Research Project

Project/Area Number 10558038
Research Category

Grant-in-Aid for Scientific Research (B).

Allocation TypeSingle-year Grants
Section展開研究
Research Field 計算機科学
Research InstitutionTOHOKU UNIVERSITY

Principal Investigator

KOBAYASHI Hiroaki  Tohoku University, Graduate School of Information Science, Associate Professor, 大学院・情報科学研究科, 助教授 (40205480)

Co-Investigator(Kenkyū-buntansha) KATAHIRA Masayuki  Akita University, School of Medicine, Associate Professor, 医学部, 助教授 (90250860)
KITAJIMA Hiroyuki  Tohoku University, Graduate School of Information Science, Research Associate, 大学院・情報科学研究科, 助手 (70311553)
NAKAMURA Tadao  Tohoku University, Graduate School of Information Science, Professor, 大学院・情報科学研究科, 教授 (80005454)
SUZUKI Ken-ichi  Miyagi National College of Technology, Department of Design and Computer Applications, Lecturer, 情報デザイン学科, 講師 (50300520)
Project Period (FY) 1998 – 2000
KeywordsPhoto-Realistic Image Synthesis / Graphics Hardware / Radiosity / Ray-Tracing / Intelligent Memory
Research Abstract

In this research project, we did a basic design of a graphics hardware architecture for photo-realistic image synthesis. The design is based on the object space parallel processing model that have been proposed by the main investigator of the project. A prototype, named Thunder, was developed as a printed circuit board with a PCI interface, 2 FPGAs, each of which can implement a logic circuit with up to 200K gates and 4 256-MB SDRAMs (total 1GB). We implement the basic function units of Thunder : a 3DDDA unit, an intersection calculation unit (ICU), and a secondary ray generator on the FPGAs, and an object memory on the SDRAMs. The maximum bandwidth between the object memory and function units is 512MB/s.
In the design of the Thunder, we especially focus on the optimization of the ICU.We employed the fix-point calculations instead of the floating-point ones to achieve low latency and high throughput of the ICU.To avoid the image quality degradation by fixed-point calculations, we developed a novel fix-point intersection calculation algorithm to keep calculation accuracy as high as possible. Through the experiments, we confirmed that the image quality using our algorithm with fixed-point calculations is comparable to that obtained by 64-bit floating-point calculations.
In addition, we discussed the performance scalability in terms of the number of ICUs. The experimental results have shown that speedups of 6.4 in 8 ICUs and 11 in 16 ICUs can be obtained. Especially, in the case of 16 ICUs, running at 400MHz, we estimated that the accelerator is 20 times faster than Pentium-II based image synthesis running at the same clock frequency. The accelerator also needs a memory bandwidth of around 100GB/s. We believe that such a large bandwidth can be available as the CMOS technology proceeds, for example, the memory-logic merged.

  • Research Products

    (32 results)

All Other

All Publications (32 results)

  • [Publications] Hiroaki Kobayashi et al.: "An Object-Space Parallel Multi-pass Rendering Algorithm"Report of Toyota Physical and Chemical Research Institute. 51. 59-71 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hitoshi Yamauchi et al.: "A Parallel Multi-pass Rendering Method Based on the Object-Space Parallel Processing Model"Proceedings of JSPP 98. 175-182 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hiroaki Kobayashi et al.: "Static Load Balancing Schemes for the Object-Space Parallel Multi-Pass Rendering Method on a Distributed-Memory Multiprocessor System"Proceedings of the 2nd Eurographics Workshop on Parallel Rendering. 133-144 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 前田隆之 他: "オブジェクト空間分割型並列レイトレーシング法の汎用計算機上への実装と評価"Visual Computing/グラフィックスとCAD合同シンポジウム"98論文集. 55-60 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 佐野健太郎 他: "データ並列ボリュームレンダリングのためのボリューム適応分割手法"情報処理学会HPC研究会資料. 7-12 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 木村芳則 他: "ボリュームレンダリングを用いた仮想現実システムに関する一検討"平成10年度電気関係学会東北支部連合大会論文集. 236 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 内山知之 他: "大域照明モデルに基づいたガス状物体の表現手法に関する一検討"情報処理学会全国大会講演論文集(分冊4). 145-146 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 及川周 他: "参照画像を用いた光線追跡法の高速化に関する一検討"情報処理学会全国大会講演論文集(分冊4). 149-150 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 北島宏之 他: "興味部位の形状を考慮した動的輪郭モデル"情報処理学会全国大会講演論文集(分冊2). 257-258 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 杉山潤 他: "3次元グラフィックス用インテリジェントメモリシステム"情報処理学会東北支部研究会論文集. 2-1-2-2 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 杉山潤 他: "3DCGiRAMを用いたグラフィックスシステムアーキテクチャ"第3回システムLSI琵琶湖ワークショップ論文集. 227-229 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Kentaro Sano et al.: "Data-Parallel Volume Rendering with Adaptive Volume Subdivision"IEICE Transactions on Information and Systems. E83-D・1. 80-89 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Kentaro Sano et al.: "A Pre-attributed Resampling Algorithm for Precision Control Volume Ray-Casting"IPSJ Journal. 41・SIG5. 113-124 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hitoshi Yamauchi et al.: "Developing a Practical Parallel Multi-pass Render in Java and C++ -Toward a Grande Application in Java"Proceedings of the ACM 2000 Java Grande Conference. 126-133 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 杉山潤 他: "3DCGiRAMシステムアーキテクチャに基づくレイトレーシングボード"第4回システムLSI琵琶湖ワークショップ論文集. 279-282 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hiroaki Kobayashi et al.: "Object-Space Parallel Processing of the Multi-pass Rendering Method for Message-Passing Parallel Processing Systems"The International Journal of High Performance Computer Graphics, Multimedia and Visualisation. (印刷中). (2001)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hiroaki Kobayashi et al.: "Static Load Balancing Schemes for the Object-Space Parallel Multi-Pass Rendering Method on a Distributed-Memory Multiprocessor System"Proceedings of the 2nd Eurographics Workshop on Parallel Rendering. 133-144 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hiroaki Kobayashi.: "An Object-Space Parallel Multi-pass Rendering Algorithm"Reprot of Toyota Physical and Chemical Reserarch Institute. Vol.51. 59-71 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Takayumi Maeda et al.: "Implementation of Object-Space Parallel Ray-Tracing on Message-Passing Multiprocessors and its Evaluation"Proceedings of Joint-Symposium on Visual Computing and CG&CAD. 55-60 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Kentaro Sano et al.: "Adaptive Volume-Subdivision for Efficient Data-Parallel Volume Rendering"Technical Report of IPSJ SIG-HPC. Vol73, No.2. 7-12 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Yoshinori Kimura et al.: "A Study on a Virtual Reality System with Volume Rendering"Annual Meeting of Tohoku Denki-Kankei-Gakkai. 236 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hitoshi Yamauchi et al.: "A Parallel Multi-pass Rendering Method Based on the Object-Space Parallel Processing Model"Proceedings of JSPP 98. 175-182 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Jun Sugiyama et al.: "Intelligent Memory for 3D Computer Graphics"Technical Report of IPSJ-Tohoku. 2-1-2-2 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Jun Sugiyama et al.: "Graphics System Architecture based on 3DCG Intelligent Memory"Proceedings of the Third System LSI BIWAKO Workshop. 227-229 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Jun Sugiyama et al.: "A Ray-Tracing Board Based on the 3DCGiRAM Architecture"Proceedings of the Forth System LSI BIWAKO Workshop. 279-282 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Tomoyuki Uchiyama et al.: "A Study of A Global Illumination Model for Rendering Gaseous Objects"Annual Meeting of IPSJ. 2ZC-5. 4-145-4-146 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Syu Oikawa et al.: "A Study of Acceleration of Ray-Tracing by Using Reference Images"Annual Meeting of IPSJ. 2ZC-7. 4-149-4-150 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hiroyuki Kitajima et al.: "An Active Contour Model with Consideration to the Shape of a Region-of-Interest"Annual Meeting of IPSJ. 3M-1. 2-257-2-258 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Kentaro Sano et al.: "Data-Parallel Volume Rendering with Adaptive Volume Subdivision"IEICE Trans.Inf. & Syst.. Vol.E83-D, No.1. 80-89 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Kentaro Sano et al.: "A Pre-attributed Resampling Algorithm for Precision Control Volume Ray-Casting"IPSJ Journal. Vol.41, No.SIG5 (HPS 1). 113-124 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hitoshi Yamauchi et al.: "Developing a Practical Parallel Multi-pass Render in Java and C++ -Toward A Grande Application in Java"Proceedings of the ACM 2000 Java Grande Conference. 126-133 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hiroaki Kobayashi et al.: "Object -Space Parallel Processing of the Multi-pass Rendering Method for Message-Passing Parallel Processing Systems"The International Journal of High Performance Computer Graphics, Multimedia and Visualisation. (Accepted for Publication). (2001)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2002-03-26  

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