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2000 Fiscal Year Final Research Report Summary

Research on Structure and Effect of Simulation Teaching Materials for Education of Creativity

Research Project

Project/Area Number 10680225
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Educational technology
Research InstitutionNagoya City University

Principal Investigator

ISOMOTO Yukuo  Institute of Natural Science Nagoya City University, Professor, 自然科学研究教育センター, 教授 (10029994)

Co-Investigator(Kenkyū-buntansha) ITO Satoshi  Aichi University of Technology Nagoya City University, Professor, 工学部, 教授 (80130946)
MIYAHARA Kazuhiro  Nagoya City University, Assistant Prof., 自然科学研究教育センター, 助手 (90315903)
HASHIMOTO Yoshiaki  Nagoya City University, Professor, 自然科学研究教育センター, 教授 (50106259)
NOZAKI Hironari  Aichi University of Education Nagoya City University, Assistant Prof., 教育学部, 助手 (80275148)
Project Period (FY) 1998 – 2000
KeywordsEducation of Creativity / Computer Simulation / Space Travel / Information Education / Research of Science / Teaching Material / Information science
Research Abstract

During the term (3 years) of this project, we have studied the education of creativity. The contents are realized as a teaching material "Space travel on Simulation Software". To define concretely our idea of the simulation, we edited a supplementary text "Space Travel Simulation Manual". The result of the research is edited in the Research. Report.
Recent advanced information society requires persons with the ability of originality and creativity, and schools must educate students' creative ability. Even though creativity has often been thought as inherited nature, we consider the creativity an educated ability in our research, and studied a structure and effect of a teaching material for the education of creativity. Our research concluded that education of creativity should start at stimulating learner's curiosity and positive desire to learning. Therefore, we designed the teaching material to give a learner a learning environment in which a learner has an interest in a learning subject and can find positively the problem and its solving method.
The subject "Space Travel" is the essences of the modern scientific technology and current topics such as the construction of international space station and manned travel for the Moon and Mars. And also "Space travel" is a typical and practical application of Newtonian kinematics based on the principle of the space. Thus the space travel is one of the most suitable subject to the education of creativity. The simulation is designed for learners to be able to devise their leaning processes and methods through trial-and-error by themselves. We arranged and published the contents as the research report to conclude the subject "Study on a structure and effect of a simulation teaching material for the education of creativity".

  • Research Products

    (12 results)

All Other

All Publications (12 results)

  • [Publications] 磯本征雄 他4名: "宇宙旅行シミュレーションによる創造性育成教育への試み"電子情報通信学会、信学技法. ET97-129. 123-128 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 磯本征雄 他3名: "情報処理能力育成を目指したシミュレーションゲームの教授方略"電子情報通信学会、信学技法. ET98-69. 59-66 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 磯本征雄 他4名: "力学系における状況認識とその語彙に関する考察"電子情報通信学会、信学技法. ET98-26. 103-108 (1998)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 磯本征雄 他3名: "情報処理教育用シミュレーション教材作成時の考察"電子情報通信学会、信学技法. ET98-146. 87-94 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Yukuo ISOMOTO 他3名: "Simulation Game Software of Space Travel as Teaching Material based on Newtonian Kinematics"International Conference on Computers in Education'99 IOS Press,Ohmsha. 351-354 (1999)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 磯本征雄 他3名: "ニュートン力学シミュレーション教材の構成と教授方略"電子情報通信学会論文誌D-I. Vol.J83-D-I No.6. 599-609 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Yukuo ISOMOTO, et.al: "A Case Study on Developmental Education of Creative Ability by a Simulation of Space Travel"The Institute of Electronics, Information and Communication Engineers, Technical Report of IEICE. ET97-129. 123-128 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Yukuo ISOMOTO, et.al: "Instrcution Strategy of a Simulation Game for Education of Information Processing Ability"The Institute of Electronics, Information and Communication Engineers, Thchnical Report of IEICE. ET98-69. 59-66 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Yukuo ISOMOTO, et.al: "A Study about Conditional Cognition and its Relative Words in Kinematics System-A Case Study on Mars Travel Simulation Game by Newtonian Kinematics-"The Institute of Electronics, Information and Communication Engineers, Technical Report of IEICE. ET98-26. 103-108 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Yukuo ISOMOTO, et.al: "Examination and Problems in Development of a Simulation Teaching Material for Information Processing Education"The Institute of Electronics, Information and Communication Engineers, Technical Report of IEICE. ET87-94. 87-94 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Yukuo ISOMOTO, et. Al.: "Simulation Game Software of Space Travel as Teaching Material based on Newtonian Kinematics"Proceedings of International Conference on Computers in Education '99 in Chiba, ISO Press, Ohmsha. 351-354 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Yukuo ISOMOTO, et al: "Design and Instruction Strategy of Educational Simulation Material for Newtonian Kinematics-Case Study on Space Travel-"The Institute of Electronics, Information and Communication Engineers, Technical. Vol.J83-D-, No.6. 599-609 (2000)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2002-03-26  

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