2001 Fiscal Year Final Research Report Summary
Simulation experiment of policy making processes with context depended actors model
Project/Area Number |
11680442
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
社会システム工学
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Research Institution | Tokyo Institute of Technology |
Principal Investigator |
TATSURO Sakano Graduate School of Decision Science and Technology, Tokyo Institute of Technology, Associate Professor, 大学院・社会理工学研究科, 助教授 (40196077)
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Co-Investigator(Kenkyū-buntansha) |
SAKURAI Seiichiro Graduate School of Information Science and Engineering, Tokyo Institute of Technology, Associate Professor, 大学院・情報理工学研究科, 助教授 (20202088)
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Project Period (FY) |
1999 – 2000
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Keywords | agent / dicision making / context / negotiation / semantic interpretation / Cuban missile crisis |
Research Abstract |
This study's aim is to architecture and analyze the multi-agent simulation system that make decision with interaction of some number of bodies understand compliant with context. I abstract issues of decision-making and analyze contexts act on semantic interpretation. Then, the agent with polysemic thinking and communication function was designed, and the process of decision- making is modeled. To be more precise, how they make decision in the case of flood. I grope the idea, situation of information supplement when suffering from flooding. Especially, I keep my eyes on how anyone who don't have some experience in flood do when it happen. First, I attempt to come out the cognitive judgment process with protocol data unit from face-to-face conversation. Thereby, the way of decision is searched and multi-agent ,s designed n this study, I kept my eyes on "relation of thesis in a sentence on protocol data mutt Relation of thesis that show semantic content of sentences is for coming out test subject' s decision process that have never been illuminated by account for action from appanage in questionnaire survey. Next, the process of making decision is modeled by biting on thought process followed from protocol data unit. In that case, to change ratio between experience and nonexperience among the group enable to analyze the way of the transition of making decision by the hour. The difference conference and without is observed. As a result of this simulation, the more the number of the people who makes active communication and has an experience in flood, the more quickly the groups escape. Therefore, we can say that the way of the prompting citizen without experience to escape must be to make the system that the behavior of the people with experience in flood who is listed in advance is introduced into another citizen.
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