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2001 Fiscal Year Final Research Report Summary

Research on Lead User by Participatory Approach : the Japanese Case

Research Project

Project/Area Number 12630124
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Business administration
Research InstitutionThe University of Tokyo

Principal Investigator

BABA Yasunori  Advanced Economic Engineering, The University of Tokyo Professor, 先端経済工学研究センター, 教授 (80238229)

Co-Investigator(Kenkyū-buntansha) MASUDA Hiroshi  Research into Artifacts Center of Engineering Asso. Prof., 人工物工学研究センター, 助教授 (40302757)
KOGA Kentaro  Waseda Univ. Dept. of Commerce Asso. Prof., 商学部, 助教授 (40308169)
Project Period (FY) 2000 – 2001
KeywordsInnovation / User / Lead user / Japan / E-learning / Computer support / Business model / the Internet
Research Abstract

This research attempts to illustrate whether or not the lead user innovation has emerged in the Japanese industries. First, through intensive information gathering, we find the Japanese firms haven't systematically adopted the "lead user" approach advocated by Prof. von Hippel of MIT. Second, through the preliminary research, we chose to take the framework of Prof. Ogawa of Kobe University focusing on innovation process of new services triggered by introduced information technologies. We observe the roles played by IT providers, final users and service providers respectively and attempts to measure contributions of each innovation participants. Through our survey on emerging E learning business in US and Japan, we find that (i) Japanese firms haven't realized strategic importance of lead users and (ii) firms are potentially equipped with ability to learn from lead users. The ensuing research has become indispensable for realizing "lead user" strategy in the Japanese firms.

  • Research Products

    (12 results)

All Other

All Publications (12 results)

  • [Publications] Y.Baba: "Corporate Strategies in Information Technology Firm"The New Economy in East Asia and the Pacific. (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Y.Baba, T.Tschang: "Product Development in Japanese TV Game Software : the Case of an Innovative Game"International Journal of Innovation Management. 5. 487-515 (2001)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 馬場 靖憲: "日本のTVゲームソフト産業"日本造船学会誌. 861. 227-231 (2001)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 馬場 靖憲: "21世紀の情報技術支援によるモノづくり"日本設計工学会誌. 36. 13-18 (2001)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 馬場 靖憲: "デジタル価値の創造:問われる情報 技術の活用法"週刊東洋経済. 166-168 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 増田 宏: "船形設計における高品質な曲面生成手法に関する研究"日本造船学会論文集. 187. 309-319 (2000)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Y. Baba: "Corporate Strategies in Information Technology Firm"The New Economy in East Asia and the Pacific. (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Y. Baba, and T. Tschang: "Product Development in Japanese TV Game Software : the Case of an Innovative Game"International Journal of Innovation Management. 5. 487-515 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Y. Baba: "TV Game Industry in Japan"Techno marine. 861. 227-231 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Y. Baba: "Digital Value Creation in the 21th Century"Journal of Japanese Society of Design Engineering. 36. 13-18 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Y. Baba: "Digital Value Creation : how to utilize Its"Weekly Toyokeizai. 166-168 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hiroshi Masuda: "Sorter Fairing and Geometry Corporession"Naval Architecture Society of Japan. 187. 309-319 (2000)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2003-09-17  

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