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2003 Fiscal Year Final Research Report Summary

Contrivance of new motor-skill learning system utilizing virtual-reality technology.

Research Project

Project/Area Number 13358001
Research Category

Grant-in-Aid for Scientific Research (A)

Allocation TypeSingle-year Grants
Section展開研究
Research Field 体育学
Research InstitutionThe University of Tokyo

Principal Investigator

OHTSUKI Tatsuyuki  The University of Tokyo, Graduate School of Arts and Sciences, Professor, 大学院・総合文化研究科, 教授 (30093553)

Co-Investigator(Kenkyū-buntansha) UEDA Minoru  The University of Aizu, School of Computer Science and Engineering, Assistant Professor, コンピュータ理工学部, 講師 (10254062)
KUDO Kazutoshi  The University of Tokyo, Graduate School of Arts and Sciences, Research Associate, 大学院・総合文化研究科, 助手 (30302813)
Project Period (FY) 2001 – 2003
KeywordsVirtual-reality / Computer Graphics / EMG / motor learning / motor skill / target-catching / sports / practice
Research Abstract

This study was designed to contrive a new motor-skill practice tool that can be used regardless of the weather conditions and the size of practice areas with less anxiety about the injuries, utilizing virtual-reality technology. The model task employed in this study was target-catching tasks in which players should deal swiftly with rapidly changing situations in wide areas.
The study consisted of the following three steps.
1.Acquisition of the basic kinematic, kinetic and electromyographic data of the whole-body sport activities such as an overarm baseball throwing and various stroking movements of the badminton.
2.Contriving virtual-ball catching system using a virtual prehension glove and a CG animation of the ball and the baseball pitcher on a computer display.
3.Making a CG animation of the whole-body skeleton with skeletal muscles. The movements of the skeleton were realized by installing actually recorded learner's movement parameters. The intensity of the muscle activity was expressed by changing color density. This CG can be used as a visual feedback of a learner and can be applied to all human movements including sport activities as a tool of testing motor skill.
We will continue this study to make CG animations of many more sports activities, to test its applicability to the real skill practice, in order to complete an inexpensive and versatile motor-skill learning system that can be applied to all kinds of human movements.

  • Research Products

    (4 results)

All Other

All Publications (4 results)

  • [Publications] Hirashima, M.: "Sequential muscle activity and its functional role in the upper extremity and trunk during overarm throwing."Journal of Sports Sciences. 20. 301-310 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hirashima, M.: "Utilization and compensation of interaction torques during ball-throwing movements."Journal of Neurophysiology. 89. 1784-1796 (2003)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Hirashima, M.: "Sequential muscle activity and its functional role in the upper extremity and trunk during overarm throwing."Journal of Sports Sciences. 20. 301-310 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Hirashima, M.: "Utilization and compensation of interaction torques during ball-throwing"Journal of Neurophysiology. 89. 1784-1796 (2003)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2005-04-19  

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