2003 Fiscal Year Final Research Report Summary
2D-3D Seamless Design Environment for Creative Work
Project/Area Number |
13558040
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Research Category |
Grant-in-Aid for Scientific Research (B)
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Allocation Type | Single-year Grants |
Section | 展開研究 |
Research Field |
情報システム学(含情報図書館学)
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Research Institution | The University of Electro-Communications |
Principal Investigator |
TANO Shunichi The University of Electro-Communications, Graduate School Information Systems, Professor, 大学院・情報システム学研究科, 教授 (50282918)
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Co-Investigator(Kenkyū-buntansha) |
IWATA Mitsuru The University of Electro-Communications, Graduate School Information Systems, Research Assistant, 大学院・情報システム学研究科, 助手 (40323886)
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Project Period (FY) |
2001 – 2003
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Keywords | Creativity / Human Interaction / Stereoscopic Image / Sketch / 2D-3D Seamless Cooperation |
Research Abstract |
We previously developed a prototype system called "Godzilla" that supports creative design, specifically by car-exterior designers. Godzilla provides an environment in which designers can draw concept image on a 2D pad (a table with an LCD), and when they hold the image in midair, the shape of the 2D sketch is automatically recognized and appears as a 3D sketch displayed on a 3D pad (stereovision TVs). Designers can sketch, modify, and view their drawings from different viewpoints in either two or three dimensions. The 3D images are not displayed as beautiful CG images, but as 3D sketches that consist of many 3D cursive lines produced by mimicking the designer's pen touch. Although Godzilla was successfully used on a trial basis at an automobile manufacturer, it has serious drawbacks : (1) the designable shapes are limited to those of cars, (2) the 2D and 3D view areas are separated, and (3) the equipment is expensive. We have now extended Godzilla to overcome these drawback : (1) free form design is possible using a combination of seven primitives, (2) presentation is seamless between the 2D and 3D spaces, and (3) off-the-shelf equipment is used. We devised a recognition technique that uses a topology matrix and implemented a user interface for transforming and manipulating the recognized primitives. Two preliminary experiments demonstrated the effectiveness of the system.
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[Publications] Tano, Kodera, Nakashima, Kawano, Nakanish, Hamagishi, Inoue, Watanabe, Okamoto, Kawagoe, Kaneko, Hotta, Tatsuoka: "Godzilla : Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work, International conference on Human-Computer Interaction (INTERACT)-2003"131-138 (2003)
Description
「研究成果報告書概要(欧文)」より
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