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2002 Fiscal Year Final Research Report Summary

Development of Visual Data Mining Tool for Vector Fields

Research Project

Project/Area Number 13680401
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 計算機科学
Research InstitutionOchanomizu University

Principal Investigator

FUJISHIRO Issei  Ochanomizu University, Graduate School of Humanities and Sciences, Professor, 大学院・人間文化研究所, 教授 (00181347)

Co-Investigator(Kenkyū-buntansha) TAKESHIMA Yuriko  Tohoku University, Institute of Fluid Science, Research associate, 流体科学研究所, 助手 (20313398)
Project Period (FY) 2001 – 2002
Keywordsvisual data mining / topology / line integral convolution / volume rendering / transfer function
Research Abstract

In this research, a texture-based vector visualization method, called LIC (Line Integral Convolution), has been extended to three-dimensional fields. A sophisticated vector volume visualization code has been developed, which can adaptively visualize inner structures of interest around critical points within generated 3D LIC textures by topologically-accentuated spatial transfer functions and a 3D streamline illumination model.
The core algorithm consists of the following four steps :
1) Generate a 3D volume for solid LIC texture from a given vector field by using a method developed by Mao, et al (1997).
2) Locate critical points of the field with differential topology methods.
3) Accentuate spatial transfer functions in a topological manner so that they can reflect the significance distribution analyzed in Step 2.
4) Volume render the LIC volume generated in Step 1 with the spatial transfer functions and a 3D streamline illumination model.
The above method has been implemented on a GPU-enhanced volume graphics PC and cluster systems for providing a real-time volume data mining environment. The effectiveness of the tool has been proved empirically with an application to several practical datasets, including a simulated tornado dataset provided by R. Crawfis of Ohio State University, US, and geo-scientific datasets generated by using GeoFEM, known as a parallel FEM middleware for the Earth Simulator.

  • Research Products

    (12 results)

All Other

All Publications (12 results)

  • [Publications] 鈴木 靖子, 藤代 一成, 陳 莉: "重要度マップと流線照明モデルに基づく選択的3次元LICボリュームレンダリング"画像電子学会誌. 30・4. 379-387 (2001)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] L.Chen, I.Fujishiro, Y.Suzuki: "Comprehensible volume LIC rendering based on 3D significance map"Proceedings of SPIE Conference on Visualization and Data Analysis 2002. 142-153 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] I.Fujishiro, Y.Takeshima, 他3名: "Parallel visualization of gigabyte dataset in GeoFEM"Concurrency and Computation : Practice and Experience. 14・6-7. 512-530 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Y.Suzuki, I.Fujishiro, 他2名: "Hardware-accelerated selective volume rendering of 3D LIC textures"Proceedings of IEEE Visualization 2002. 485-488 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 竹島 由里子, 藤代 一成, 他5名: "プログラマブルGPUを用いた付加情報をもつ3D LICの実時間可視化法"Visual ComputingグラフィクスとCAD合同シンポジウム2003. 111-116 (2003)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 藤代 一成: "ビジュアリゼーション"画像電子学会誌. 31・6. 1007-1011 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] Y.Suzuki, I.Fujishiro, L.Chen: "Selective 3D LIC Volume Rendering Based on Significance Map and Streamline Illumination Model (in Japanese)"The Journal of the Institute of Image Electronics Engineers of Japan. 30(4). 379-387 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] L.Chen, I.Fujishiro, Y.Suzuki: "Comprehensible Volume LIC Rendering Based on 3D Significance Map"In Proceedings of SPIE Conference on Visualization and Data Analysis. 142-153 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] I.Fujishiro, L.Chen, Y.Takeshima, H.Nakamura, and Y.Suzuki: "Parallel Visualization of Gigabyte Datasets in GeoFEM"Concurrency and Computation : Practice and Experience. 14(6-7). 521-530 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] Y.Suzuki, I.Fujishiro, L.Chen, and H.Nakamura: "Hardware-Accelerated Selective Volume Rendering of 3D LIC Textures"In Proceedings of IEEE Visualization 2002. 485-488 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] M.Tokunaga, S.Ando, Y.Suzuki, S.Muraki, Y.Takeshima, S.Takahashi, and I.Fujishiro: "Realtime Rendering of 3D Attributed LIC Textures Using Programmable GPU (in Japanese)"In Proceedings of IIEEJ Visual Computing /IPSJ SIGCG Joint Symposium 2003. 213-218 (2003)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] I.Fujishiro: "Visualization (In Japanese)"The Journal of the Institute of Image Electronics Engineers of Japan. 31(6). 1007-1011 (2002)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2004-04-14  

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