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2021 Fiscal Year Research-status Report

Participatory Game Design as Education for Sustainable Development

Research Project

Project/Area Number 18K02372
Research InstitutionTokoha University

Principal Investigator

Hourdequin Peter  常葉大学, 外国語学部, 准教授 (40597639)

Co-Investigator(Kenkyū-buntansha) Pongvarut Jirayu  常葉大学, 造形学部, 准教授 (00759045) [Withdrawn]
田代 直幸  常葉大学, 教育学部, 教授 (30353387)
垂見 幸哉  常葉大学, 造形学部, 助教 (40749321) [Withdrawn]
Kim Minjee  常葉大学, 造形学部, 講師 (50817260) [Withdrawn]
谷 誠司  常葉大学, 外国語学部, 教授 (80514827)
土屋 和男  常葉大学, 造形学部, 教授 (60333259)
Project Period (FY) 2018-04-01 – 2023-03-31
Keywordssustainable development / SDGs / game-based learning / game design / design thinking / systems thinking
Outline of Annual Research Achievements

This year we communicated with the public about our research and activities as much as possible. We gave an invited lecture on sustainable development, visited a public high school to introduce our work, and held 3 local public lectures and workshops related to our games and worked hard to complete Japanese and English versions of our second major game, "Flow." We also completed game instructions for both games in Japanese and English.

Current Status of Research Progress
Current Status of Research Progress

3: Progress in research has been slightly delayed.

Reason

Three of co-investigators for our project moved to different universities and countries and thus are no-longer co-located at the main university where this project is situated. This made communication and coordination more difficult. Still, we could complete production of the game we worked on together this academic year.

Strategy for Future Research Activity

In the coming year, we plan to run workshops around our game called "FLOW," and we will also complete development of the project's final game "do.ko.da." We will also plan to publish and present information to the public about our game design processes and educational results.

Causes of Carryover

We will have various costs associated with distributing our existing games and finishing our final game. We also intend to hold workshops which may require travel and other expenses.

  • Research Products

    (5 results)

All 2021

All Journal Article (1 results) Presentation (4 results) (of which Invited: 2 results)

  • [Journal Article] ボードゲームのタイプと効果が期待できる社会人基礎力の関係:初年次教育を中心に2021

    • Author(s)
      谷誠司
    • Journal Title

      協働学習研究 (9), 26-29, 2022年3月

      Volume: 9 Pages: 26-29

  • [Presentation] A Multi-Dimensional Approach to SDGs: Crisis Prevention and Management2021

    • Author(s)
      Peter Hourdequin
    • Organizer
      2021 FALCon: International High School Student Conference, Mishima, Japan,
    • Invited
  • [Presentation] Localization and sustainability: Imagining past, present, and future cultures through games and discussions2021

    • Author(s)
      Peter Hourdequin, Kazuo Tsuchiya
    • Organizer
      常葉大学公・地域貢献センター ・公開講座
  • [Presentation] Sustainability and Local Action2021

    • Author(s)
      Peter Hourdequin
    • Organizer
      Numazu City High School
  • [Presentation] Exploring Environmental and Human History of the Tenryu River Basin Through a Cooperative Board Game2021

    • Author(s)
      Peter Hourdequin, Kazuo Tsuchiya, Seiji Tani, Koya Tarumi
    • Organizer
      Museum of Natural and Environmental History, Shizuoka
    • Invited

URL: 

Published: 2022-12-28  

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