2022 Fiscal Year Final Research Report
A design of hierarchical modeling method of "KANSEI" on a product and an event
Project/Area Number |
18K11510
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 61060:Kansei informatics-related
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Research Institution | Kyoto Sangyo University |
Principal Investigator |
OGINO AKIHIRO 京都産業大学, 情報理工学部, 准教授 (40407870)
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Project Period (FY) |
2018-04-01 – 2023-03-31
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Keywords | 感性情報学 / 感性情報処理 / 感性工学 |
Outline of Final Research Achievements |
This research aimed to model the process of people's "KANSEI/Emotion" to things and events and to develop a system that enables computer simulation of sensitivity to things and events. The research used music as an example of an item/product for "KANSEI/Emotion" and travel as an example of an event with people's "KANSEI/Emotion". For an example of music, we designed and evaluated a system that supports positive transitions in an individual's KANSEI/Emotion to music, using their impression of the music and their pleasure or displeasure as KANSEI/Emotion. For an example of travel, we designed and evaluated a system that uses an Apple Watch to measure the pulse rate of several people on a trip and aggregates the information to a server via a network. For both topics, we were able to design a system that estimates the sensitivity of individuals and supports them.
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Free Research Field |
感性情報学
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Academic Significance and Societal Importance of the Research Achievements |
人々がウェルビーイング(心身が良い状態,幸福な状態)な状態になることは,人々の心理的な生活の質を向上させるために重要な要因である.本研究は,この心理的な生活の質の向上する方法として,モノやコトに関して人々の抱く感性の過程をモデル化し,モノとコトに関する感性をコンピュータ上でシミュレーション可能とする仕組みを開発した.個人の感性のコピーである感性モデルを用いて,一人ひとりの感性を模倣し,人の心をポジティブに変化させることに仕組みを実現することができた.
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