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2021 Fiscal Year Final Research Report

Development of Reference Content for Video Game Research

Research Project

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Project/Area Number 18K11973
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 90010:Design-related
Research InstitutionNagoya Zokei University

Principal Investigator

Pelletier Jean-Marc  名古屋造形大学, 造形学部, 准教授 (50512638)

Co-Investigator(Kenkyū-buntansha) 渡邊 敏之  東京理科大学, 先進工学部マテリアル創成工学科, 教授 (20387864)
Project Period (FY) 2018-04-01 – 2022-03-31
Keywordsデジタルゲーム / 研究方法 / 標準コンテンツ
Outline of Final Research Achievements

In this research, we evaluated the use and development of custom-made video games for research purposes. We developed simple game content intended to be used as stimulus in cognitive experiments and evaluated both the practical value and feasibility of developing such content as well as its usefulness in experimental contexts.

As the use of video game development tools such as game engines becomes more and more commonplace outside of the entertainment industry, we sought to demonstrate how relatively simple games could nevertheless have some experimental value, especially with regards to repeatability and openness, if they are developed using open source tools.

Free Research Field

メディアデザイン

Academic Significance and Societal Importance of the Research Achievements

本研究は、再現性と情報公開の観点でより優れた研究を行うために、オープンソースのゲーム開発ツールを用いる事の可能性を検証した。ゲームプレイの認知的作用の検証だけでなく、様々な場面で活用できる事を期待している。

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Published: 2023-01-30  

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