2022 Fiscal Year Final Research Report
Behavioral suppression and working memory training of ADHD children by games utilizing visual stimulation
Project/Area Number |
19K12063
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 61020:Human interface and interaction-related
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Research Institution | Shimane University |
Principal Investigator |
Nawate Masahiko 島根大学, 学術研究院理工学系, 教授 (10198400)
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Project Period (FY) |
2019-04-01 – 2023-03-31
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Keywords | ADHD / 動的な視覚刺激 / 注意持続 / ワーキングメモリ |
Outline of Final Research Achievements |
Attentional diversion hinders learning in ADHD children, making it difficult to maintain concentration on the content to be addressed. Using a Go/NoGo stimulus task, we demonstrated that it is possible to keep ADHD children's attention on the screen by using dynamic visual stimuli using animations. Therefore, we developed a game-type application that continuously presents dynamic stimuli, and examined whether it can be used as working memory training for children with ADHD. When ADHD children were tested in a game developed based on the N-back task, chasing a thief escaping, their verbal working memory ability correlated with the game score, and the number of route options did with visual working memory.
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Free Research Field |
福祉情報工学
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Academic Significance and Societal Importance of the Research Achievements |
ADHD児の注意の分散は学校教育において,それら児童への適切な指導を行う上での障害となる場合が多い.過剰に注意を引くような刺激物を教室に置かないことなどが一般的には対策と言われているが,本研究では動画の利用など強い視覚刺激を持つ対象物であればADHD児の注意をむしろ持続させることができる可能性を示した.GIGAスクール構想により学校現場での情報端末の普及は急速に進んでおり,それらのデバイスを有効に活用することで,ADHD児に対する指導において,内容理解を増進する効果が期待される.動的な視覚刺激を含む教材の利用を効果的に使用することの可能性を示すことができた.
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