2022 Fiscal Year Final Research Report
Development of Preparatory Experiential Virtual Active Learning Materials for Specialized Course Subjects from a Student Perspective
Project/Area Number |
19K12263
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 62030:Learning support system-related
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Research Institution | Ariake National College of Technology (2020-2022) Kagoshima National College of Technology (2019) |
Principal Investigator |
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Co-Investigator(Kenkyū-buntansha) |
大渕 慶史 熊本大学, 大学院先端科学研究部(工), 准教授 (10176993)
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Project Period (FY) |
2019-04-01 – 2023-03-31
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Keywords | VRコンテンツ / アクティブ・ラーニング / 予備教材 / 学生視点 / 学習前体験 |
Outline of Final Research Achievements |
A virtual training facility has been built where students can learn in interactively using head-mounted displays and controllers. Within the virtual training room, students have access to developed active learning materials. we have developed various effective educational materials only in virtual space, instructional videos using omnidirectional camera, showcasing actual experimental apparatuses and hands-on exercises. we have created materials such as the operational mechanisms of large construction machine, metal crystal structures that can be explored in the micro-world, instructional materials that allow students to visualize the stress state of arbitrarily sectioned beams under load, and teaching materials that has can see three-dimensional models of drawings using smartphones for remote learning. Furthermore, we create learning stories for remote and flipped classrooms.
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Free Research Field |
工学教育
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Academic Significance and Societal Importance of the Research Achievements |
教育のDX化は高等教育機関にも波及しており、新しい試みがなされている。一方でXR技術の急速な進歩で教育現場への実装が必要とされている.しかしARやVRの利用環境は確立されておらず,教材開発を進めようとしても、教材提供のプラットフォーム選定さえ困惑する状況である.本研究では開発と現場での使用の問題点を明らかにすることから始めて、VRを中心として実際に学生視点のコンテンツ開発を行い,主に開発時の問題点を提示した.学生の理解が困難な学習項目であっても仮想世界だから容易に学習できるVR技術の適用例を示したことは,現在急速に普及しつつあるDXの先例として有効な開発例を提示できた.
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