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2021 Fiscal Year Annual Research Report

Investigating the potential of asymmetrical computer game tasks to facilitate SLA and enhance learner motivation

Research Project

Project/Area Number 19K13291
Research InstitutionOsaka University

Principal Investigator

HOFMEYR MICHAEL・FREDERICK  大阪大学, 言語文化研究科(言語社会専攻、日本語・日本文化専攻), 特任講師(常勤) (70817486)

Project Period (FY) 2019-04-01 – 2022-03-31
Keywordsapplied linguistics / SLA / CALL / learner attitudes / motivation / interactionist SLA
Outline of Annual Research Achievements

In AY2021, I collected and analysed the final round of quantitative data for the project from 120 learner participants. I also made substantial progress in disseminating the findings of the project. One full-length paper was published in a peer-reviewed international CALL journal, one book chapter was accepted for publication, and one further full-length paper is currently undergoing peer review for a major international CALL journal. I also presented the results of my study at CALICO 2021, one of the main conferences in the field of CALL, and was invited by BALEAP to present a seminar on my research to an international audience. I have also submitted proposals and have been accepted to present my results at four international conferences in AY2022.
-Hofmeyr, M. (2021). Lighting the fuse for interaction and negotiation: The potential of information-gap digital puzzle games for language learning. Technology in Language Teaching & Learning, 3(1), 1-20.
https://doi.org/10.29140/tltl.v3n1.450
-Hofmeyr, M. (in press). Direct qualitative assessment of language learning outcomes in digital game-based interaction: An exploratory case study. In M. Peterson, & N. Jabbari (Eds.), Digital games in language learning: Case studies and applications. Routledge.
-Hofmeyr, M. (under review). Attitudes towards digital game-based language learning among Japanese university students.

  • Research Products

    (4 results)

All 2022 2021

All Journal Article (1 results) (of which Int'l Joint Research: 1 results,  Peer Reviewed: 1 results,  Open Access: 1 results) Presentation (2 results) (of which Int'l Joint Research: 2 results,  Invited: 1 results) Book (1 results)

  • [Journal Article] Lighting the fuse for interaction and negotiation: The potential of information-gap digital puzzle games for language learning2022

    • Author(s)
      Hofmeyr Michael
    • Journal Title

      Technology in Language Teaching and Learning

      Volume: 3 Pages: 1~20

    • DOI

      10.29140/tltl.v3n1.450

    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Presentation] Encouraging fluency and confidence in L2 speaking using commercial digital games2021

    • Author(s)
      Hofmeyr, Michael
    • Organizer
      BALEAP TELSIG Webinar Series
    • Int'l Joint Research / Invited
  • [Presentation] Understanding processes of second language acquisition in digital game-based peer interaction2021

    • Author(s)
      Hofmeyr, Michael
    • Organizer
      CALICO Virtual Conference
    • Int'l Joint Research
  • [Book] Digital games in language learning: Case studies and applications2022

    • Author(s)
      Hofmeyr, Michael
    • Total Pages
      unconfirmed (in press)
    • Publisher
      Routledge

URL: 

Published: 2022-12-28  

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