2021 Fiscal Year Annual Research Report
Investigating the potential of asymmetrical computer game tasks to facilitate SLA and enhance learner motivation
Project/Area Number |
19K13291
|
Research Institution | Osaka University |
Principal Investigator |
HOFMEYR MICHAEL・FREDERICK 大阪大学, 言語文化研究科(言語社会専攻、日本語・日本文化専攻), 特任講師(常勤) (70817486)
|
Project Period (FY) |
2019-04-01 – 2022-03-31
|
Keywords | applied linguistics / SLA / CALL / learner attitudes / motivation / interactionist SLA |
Outline of Annual Research Achievements |
In AY2021, I collected and analysed the final round of quantitative data for the project from 120 learner participants. I also made substantial progress in disseminating the findings of the project. One full-length paper was published in a peer-reviewed international CALL journal, one book chapter was accepted for publication, and one further full-length paper is currently undergoing peer review for a major international CALL journal. I also presented the results of my study at CALICO 2021, one of the main conferences in the field of CALL, and was invited by BALEAP to present a seminar on my research to an international audience. I have also submitted proposals and have been accepted to present my results at four international conferences in AY2022. -Hofmeyr, M. (2021). Lighting the fuse for interaction and negotiation: The potential of information-gap digital puzzle games for language learning. Technology in Language Teaching & Learning, 3(1), 1-20. https://doi.org/10.29140/tltl.v3n1.450 -Hofmeyr, M. (in press). Direct qualitative assessment of language learning outcomes in digital game-based interaction: An exploratory case study. In M. Peterson, & N. Jabbari (Eds.), Digital games in language learning: Case studies and applications. Routledge. -Hofmeyr, M. (under review). Attitudes towards digital game-based language learning among Japanese university students.
|