2022 Fiscal Year Final Research Report
Development and evaluation of object-tangible collaborative environment for intra-curricular computer programming activity in elementary school
Project/Area Number |
19K20946
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Project/Area Number (Other) |
18H05750 (2018)
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Research Category |
Grant-in-Aid for Research Activity Start-up
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Allocation Type | Multi-year Fund (2019) Single-year Grants (2018) |
Review Section |
:Education and related fields
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Research Institution | International Christian University |
Principal Investigator |
AOKI Hiroyuki 国際基督教大学, 教養学部, 助教 (90826439)
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Project Period (FY) |
2018-08-24 – 2023-03-31
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Keywords | プログラミング / 教科教育 / ICT活用教育 / 具体的操作期 / 空間拡張現実 / ティンカリング |
Outline of Final Research Achievements |
As a solution to the problems of programming activities being different from the traditional hand-on and cooperative educational style of elementary school, and of programming in the subject not being related to the learning mechanism of the subject, this study worked on the development of a cooperative programming environment that integrates learners' real and virtual experiences through spatial augmented reality (SAR) technology. This study proposed the concept of “object tangibility,” in which the object with which the program executor interacts is the real thing, and by analyzing existing programming materials for children and the process of learning programming in a subject area based on this concept, this study have organized real experiences and trial-and-error(tinkering) to facilitate learning in the subject area. This study have devised examples of functions required of programming languages and object tangible learning topics.
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Free Research Field |
教育学
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Academic Significance and Societal Importance of the Research Achievements |
コンピューティング活動を教育用途に広げる可能性とその方策の探究。成果物を得るためのプログラミングを発展させ,教科の内容を理解を目的とした試行錯誤を促すプログラミングに必要なインターフェイスのデザインと,試行錯誤を前提とした教科の学びのメカニズムの解明。抽象的なプログラミング活動では適応できる子どもが限定される恐れがあったが,具体性とティンカリングの特性の両立により,より多くの学習者に適応できる学びに転換することが可能になる。
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