2019 Fiscal Year Final Research Report
Rethinking the Motivational Effects of Gamification in Learning Systems
Project/Area Number |
19K21000
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Project/Area Number (Other) |
18H05808 (2018)
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Research Category |
Grant-in-Aid for Research Activity Start-up
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Allocation Type | Multi-year Fund (2019) Single-year Grants (2018) |
Review Section |
0110:Psychology and related fields
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Research Institution | Kyoto University |
Principal Investigator |
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Project Period (FY) |
2018-08-24 – 2020-03-31
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Keywords | ゲーミフィケーション / 動機づけ |
Outline of Final Research Achievements |
The use of gamification in learning systems has been shown to have the effect of increasing the intrinsic motivation of learners. This study aimed to determine which game elements in particular enhance intrinsic motivation through psychological experiments. The results of the experiments suggest that game elements that allow learners to feel self-growth enhance learning performance and intrinsic motivation the most.
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Free Research Field |
教育心理学
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Academic Significance and Societal Importance of the Research Achievements |
本研究では、学習に取り入れるゲーム要素の性質によって内発的動機づけを高める効果に違いがあることを心理学の知見に基づいて予測し、大学生を対象とした心理学実験によって実証した。近年ゲーミフィケーションを活用した学習システムが普及しつつあるが、取り入れるゲーム要素を選択する際には、心理学の知見も踏まえた効果検証を行うことの重要性が示唆された。
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