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2019 Fiscal Year Final Research Report

Rethinking the Motivational Effects of Gamification in Learning Systems

Research Project

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Project/Area Number 19K21000
Project/Area Number (Other) 18H05808 (2018)
Research Category

Grant-in-Aid for Research Activity Start-up

Allocation TypeMulti-year Fund (2019)
Single-year Grants (2018)
Review Section 0110:Psychology and related fields
Research InstitutionKyoto University

Principal Investigator

Ichimura Kenshiro  京都大学, 国際高等教育院, 特定助教 (50824926)

Project Period (FY) 2018-08-24 – 2020-03-31
Keywordsゲーミフィケーション / 動機づけ
Outline of Final Research Achievements

The use of gamification in learning systems has been shown to have the effect of increasing the intrinsic motivation of learners. This study aimed to determine which game elements in particular enhance intrinsic motivation through psychological experiments. The results of the experiments suggest that game elements that allow learners to feel self-growth enhance learning performance and intrinsic motivation the most.

Free Research Field

教育心理学

Academic Significance and Societal Importance of the Research Achievements

本研究では、学習に取り入れるゲーム要素の性質によって内発的動機づけを高める効果に違いがあることを心理学の知見に基づいて予測し、大学生を対象とした心理学実験によって実証した。近年ゲーミフィケーションを活用した学習システムが普及しつつあるが、取り入れるゲーム要素を選択する際には、心理学の知見も踏まえた効果検証を行うことの重要性が示唆された。

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Published: 2021-02-19  

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