2011 Fiscal Year Final Research Report
An Integration of science communication and participatory gaming simulation for social consensus building
Project/Area Number |
21510166
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Social systems engineering/Safety system
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Research Institution | Waseda University |
Principal Investigator |
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Project Period (FY) |
2009 – 2011
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Keywords | サイエンススタディーズ / 分散協調教育システム / 社会システム / 安全システム / ネットワーク・コンピューティング |
Research Abstract |
Almost of all the science communication has been conducted as a one-sided communication from scientists to non-scientists through scientific lectures or magazines for many years. This research notes a methodological change in 'science cafe', develops a technical method of 'public acceptance', while concerning the understanding of the scientific issues in the society. The research goal is to improve the science communication more effectively, especially on complex social topics, to foster understanding of scientific complex issues. As a key concept in the evolving links between science and society, game or gaming simulation was integrated into the science communication to deliver the overall situation regarding complex issues. The experimental results showed that the role play in the gaming encouraged the participants, and enriched their understanding for the issues.
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Research Products
(13 results)
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[Presentation] Player agents for langrid gaming2011
Author(s)
Akihiro Yamaguchi, Keisuke Tsunoda, Reiko Hishiyama.
Organizer
Proceedings of the 29th ACM international conference on Design of communication(SIGDOC 2011)
Place of Presentation
Pisa, Italy
Year and Date
2011-10-03
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[Remarks] 解説記事菱山玲子.:参加のためのゲーミング-知を繋ぐコミュニケーション空間のデザイン,システム/制御/情報(参加型アプローチの展開・特集号), Vol.56, No.2, 2012.(査読無)