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2022 Fiscal Year Annual Research Report

Para-esports: defining player motor and cognitive performance metrics and creating competitive-gaming interfaces for amputees

Research Project

Project/Area Number 21H03475
Research InstitutionUniversity of Tsukuba

Principal Investigator

Hassan Modar  筑波大学, システム情報系, 助教 (20830201)

Co-Investigator(Kenkyū-buntansha) 清水 如代  筑波大学, 医学医療系, 准教授 (40620993)
松田 壮一郎  筑波大学, 人間系, 助教 (90762675)
Project Period (FY) 2021-04-01 – 2024-03-31
KeywordsControl Interface / Social Presence / Human Augmentation
Outline of Annual Research Achievements

We investigated the performance of different modalities in the control of a virtual environments using a racing simulator. We compared discrete and continuous input modes; and four control interfaces: forearm posture and muscle activation, and joystick operated by the forearm or wrist joint. The results showed better tempo (actions per second) of the forearm muscle activation than forearm posture, and better throughput of the forearm posture than the forearm muscle activation (IEEE/SICE SII).
We investigated the augmentation of social presence in online esports. This investigation showed that using bio-signals of the partner is effective in augmenting the sense of social presence (IJHCS, under review).

Current Status of Research Progress
Current Status of Research Progress

3: Progress in research has been slightly delayed.

Reason

Investigation into the motor performance showed clear trends that can be used as guidelines for the design of interfaces with high performance.
Investigating the social aspect of esports will be needed for a comprehensive understanding of esports as an activity that takes place in cyberspace. The investigation produced important findings into how to augment social presence with bio-signals.
However, verification experiments with end users were delayed due to difficulties in healthcare institutions under corona restrictions.
In addition, investigation of cognitive performance in esports is delayed from its schedule due to difficulties in recruiting an adequate number of participants for in-person experiments, to satisfy the statistical power requirements of the planned experiments.

Strategy for Future Research Activity

Investigation into the motor performance is needed for the digital input component of the interface is needed. Specifically, into acquiring high-tempo multi-channel control signals from the forearm.
Investigation into different modalities of presenting bio-signals will be needed to determine their effect on augmenting social presence in online interactions.
Cognitive performance in esports should be investigated. A battery of cognitive and perceptual tasks is needed, and a large number of participants is needed to satisfy statistical power requirements. To address this issue the investigators are considering changing the experimental paradigm in order avoid the requirements of number of participants.

  • Research Products

    (2 results)

All 2023 2022

All Journal Article (1 results) (of which Peer Reviewed: 1 results) Patent(Industrial Property Rights) (1 results)

  • [Journal Article] Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies2023

    • Author(s)
      Ccorimanya Luis、Hassan Modar、Suzuki Kenji
    • Journal Title

      2023 IEEE/SICE International Symposium on System Integration (SII)

      Volume: - Pages: 1-7

    • DOI

      10.1109/SII55687.2023.10039333

    • Peer Reviewed
  • [Patent(Industrial Property Rights)] 仮想空間制御装置およびプログラム2022

    • Inventor(s)
      廣川 暢一、松井 崇、ハサン モダル、他
    • Industrial Property Rights Holder
      廣川 暢一、松井 崇、ハサン モダル、他
    • Industrial Property Rights Type
      特許
    • Industrial Property Number
      2022-173185

URL: 

Published: 2023-12-25  

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