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2023 Fiscal Year Annual Research Report

Para-esports: defining player motor and cognitive performance metrics and creating competitive-gaming interfaces for amputees

Research Project

Project/Area Number 21H03475
Research InstitutionUniversity of Tsukuba

Principal Investigator

Hassan Modar  筑波大学, システム情報系, 助教 (20830201)

Co-Investigator(Kenkyū-buntansha) 清水 如代  筑波大学, 医学医療系, 准教授 (40620993)
松田 壮一郎  筑波大学, 人間系, 助教 (90762675)
Project Period (FY) 2021-04-01 – 2024-03-31
KeywordsCognitive performance / Control Interface / Social Presence / Human Augmentation / Gamification
Outline of Annual Research Achievements

We investigated a modular esports platform for persons with a variety of physical disabilities. This platform is based on previous findings of this project from M. Hassan et al., IEEE Access 2022, and L. Ccorimanya et al., IEEE/SICE 2023. It was tested in a clinical environment by 10 medical professionals and can help with physical rehabilitation.
We investigated augmenting the cognitive aspects of online esports through the sharing of biosignals, to improve the social presence and co-presence between players. The results showed that sharing biosignals was effective.
We investigated the cognitive skills required for high performance in esports. We conducted a within the group using a battery of cognitive tests in a group of 30 participants, “beginner” and “experienced”. The results indicate differences in response time, short-term memory, and selective attention in favor of the experienced players.

Research Progress Status

令和5年度が最終年度であるため、記入しない。

Strategy for Future Research Activity

令和5年度が最終年度であるため、記入しない。

  • Research Products

    (3 results)

All 2024 2023

All Journal Article (3 results) (of which Int'l Joint Research: 1 results,  Peer Reviewed: 3 results,  Open Access: 2 results)

  • [Journal Article] Max Well-Being: A Modular Platform for the Gamification of Rehabilitation2024

    • Author(s)
      Maxwell Kennard, Modar Hassan, Yukiyo Shimizu and Kenji Suzuki
    • Journal Title

      Frontiers in Robotics and AI, section Biomedical Robotics

      Volume: - Pages: -

    • Peer Reviewed / Open Access
  • [Journal Article] Augmenting the Sense of Social Presence in Online Video Games Through the Sharing of Biosignals2024

    • Author(s)
      M. Hassan, M. Kennard, S. Yoshitake, K. Ishac, S. Takahashi, S.K. Kim, T. Matsui, M. Hirokawa and K. Suzuki
    • Journal Title

      IEEE Access

      Volume: - Pages: -

    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies2023

    • Author(s)
      Ccorimanya Luis、Hassan Modar、Suzuki Kenji
    • Journal Title

      2023 IEEE/SICE International Symposium on System Integration (SII)

      Volume: - Pages: 1-7

    • DOI

      10.1109/SII55687.2023.10039333

    • Peer Reviewed

URL: 

Published: 2024-12-25  

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