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2012 Fiscal Year Final Research Report

Development and Analysis of Shogi program with play style

Research Project

  • PDF
Project/Area Number 22500123
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Intelligent informatics
Research InstitutionThe University of Electro-Communications

Principal Investigator

ITO Takeshi  電気通信大学, 大学院・情報理工学研究科, 助教 (40262373)

Project Period (FY) 2010 – 2012
Keywordsプレイスタイル / 棋風 / ゲーム情報学 / 模倣AI / 機械学習
Research Abstract

In this research, I proposed the following two approaches as method imitating play styles. I proposed a learning algorithm which overemphasizes the play style of a specific professional shogi player's by using the machine learning of Bonanza. By unbalanced learning of the play records of some top professional shogi players with features, I showed that the play styles of the players could be copied to some extent.I paid my attention to general play style of shogi; "offensive vs. defensive", "heavy vs. light", "linear vs. non-linear" and so on. I tried determination of the feature element which forms the play style by analyzing statistically the game records of a player which is reflecting each play style deeply.

  • Research Products

    (9 results)

All 2013 2012 2011 2010

All Presentation (9 results)

  • [Presentation] 評価関数の機械学習を用いた自然な弱さを持った思考ゲームAIの作成2013

    • Author(s)
      仲道隆史、伊藤毅志
    • Organizer
      第7回エンターテイメントと認知科学シンポジウム
    • Year and Date
      2013-03-18
  • [Presentation] 将棋における棋風を模倣するAIの構築2013

    • Author(s)
      澤宣成、伊藤毅志
    • Organizer
      第7回エンターテイメントと認知科学シンポジウム
    • Year and Date
      2013-03-18
  • [Presentation] 将棋における棋風を形成する特徴要素の統計的分析2012

    • Author(s)
      澤宣成、伊藤毅志
    • Organizer
      ゲームプログラミングワークショップ2012
    • Year and Date
      2012-11-10
  • [Presentation] 人間とコンピュータの思考の違い~囲碁の次の一手問題による考察~2012

    • Author(s)
      伊藤毅志、高橋克吉、猪爪歩、加藤英樹、村松正和、松原仁
    • Organizer
      ゲームプログラミングワークショップ2012
    • Year and Date
      2012-11-09
  • [Presentation] 次の一手課題に基づく囲碁と将棋の特徴比較2012

    • Author(s)
      高橋克吉、猪爪歩、伊藤毅志、村松正和、松原仁
    • Organizer
      ゲームプログラミングワークショップ2012
    • Year and Date
      2012-11-09
  • [Presentation] 棋風を反映したコンピュータ将棋2012

    • Author(s)
      生井智司、伊藤毅志
    • Organizer
      第6回エンターテイメントと認知科学シンポジウム
    • Year and Date
      2012-03-18
  • [Presentation] 将棋における棋風を形成する要素に関する統計的分析2011

    • Author(s)
      澤宣成,伊藤毅志
    • Organizer
      情報処理学会ゲーム情報学研究会
    • Year and Date
      2011-07-01
  • [Presentation] A trial AI system with its suggestion of Kifuu (playing style) in Shogi2010

    • Author(s)
      Satoshi Namai and Takeshi Ito
    • Organizer
      The 2010Conference on Technologies and Applications of Artificial Intelligence TAAI 2010
    • Year and Date
      2010-11-20
  • [Presentation] 将棋における棋風を感じさせるAIの試作2010

    • Author(s)
      生井智司、伊藤毅志
    • Organizer
      情報処理学会ゲーム情報学研究会
    • Year and Date
      2010-06-25

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Published: 2014-08-29  

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