2012 Fiscal Year Final Research Report
A Study on the Design of Music for Varying the Impression andDifficulty Level in Video GamesLe
Project/Area Number |
22615043
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Design science
|
Research Institution | Kanazawa Institute of Technology |
Principal Investigator |
YAMADA Masashi 金沢工業大学, 情報フロンティア学部, 教授 (10200742)
|
Project Period (FY) |
2010 – 2012
|
Keywords | ゲーム音楽 / ゲームの成績 / 音楽の印象 / ゲームの印象 / Semantic Differential 法 / 快適性 / 多変量解析 / 因子分析 |
Research Abstract |
In the present study, several perceptual experiments were conducted. The results of the experiments were integrated to reveal the mechanism among the parameters which construct music, the impression of music, the impression of video games, and the performances of the video games, quantitatively. The mechanism suggested the scientific strategy for designing game music, and it enabled us to estimate how the values of the parameters of music should be varied for realizing a given impression and difficulty level in a video game.
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Research Products
(12 results)