2022 Fiscal Year Annual Research Report
日本における文化のゲーミフィケーションの変化とグローバルな位置づけ、影響
Project/Area Number |
22F21770
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Research Institution | Ritsumeikan University |
Host Researcher |
ROTH Martin 立命館大学, 先端総合学術研究科, 准教授 (80867143)
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Foreign Research Fellow |
IDONE CASSONE VINCENZO 立命館大学, 衣笠総合研究機構, 外国人特別研究員
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Project Period (FY) |
2022-04-22 – 2023-03-31
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Keywords | game centers / popular media / arcades / contexts of play / play venues |
Outline of Annual Research Achievements |
The research project at the Ritsumeikan Center for Game Studies, Ritsumeikan University, involved the investigation of the contemporary Japanese contexts of play (i.e. game centers, entertainment districts, theme parks) and how the act of playing in these contexts is represented in popular media. During the first year, I performed an extensive literature review on the theory of play spaces, on specific game venues such as game centers, the evolution of public play practices and the historical traditions of play in Japan. Simultaneously, I began performing textual analysis of the representation of play venues in Japanese digital games and other popular media texts (manga, anime, tv shows, drama), analysing the role, function and representation of these spaces in relation to the game dynamics and narrative setting. Furthermore, I performed a series of ethnographic investigations of public places where play is performed, such as game centers, entertainment districts and game events, analysing the interaction between people and place, the playful activities and sociocultural rhetorics.
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Research Progress Status |
令和4年度が最終年度であるため、記入しない。
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Strategy for Future Research Activity |
令和4年度が最終年度であるため、記入しない。
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