2013 Fiscal Year Final Research Report
Transmission of realistic sensations and remote behavior based on active embodiment
Project/Area Number |
23240017
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Research Category |
Grant-in-Aid for Scientific Research (A)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Media informatics/Database
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Research Institution | Keio University |
Principal Investigator |
TACHI Susumu 慶應義塾大学, 大学院メディアデザイン研究科, 特任教授(非常勤) (50236535)
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Co-Investigator(Renkei-kenkyūsha) |
WATANABE Kouichi 木更津工業高等専門学校, 講師 (20549315)
MINAMIZAWA Kouta 慶應義塾大学, 大学院・メディアデザイン研究科, 准教授 (10585623)
FURUKAWA Masahiro 慶應義塾大学, 大学院・メディアデザイン研究科, 特任助教 (40621652)
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Project Period (FY) |
2011-04-01 – 2014-03-31
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Keywords | バーチャルリアリティ / テレイグジスタンス / 臨場感 |
Research Abstract |
This study revealed the mechanism of a realistic sensation as a result of active embodiment, and identified design parameters needed to transmit highly realistic sensations in human and mechanical systems. The impact of improved sense of reality by adding an active sense to a traditional passive sense of reality, the impact of adding embodiment, and the composite impact of both were quantitatively identified using a telexistence system. Based on the quantified impact, an optimal design method for the above active and embodying parameters was proposed for transmitting a sense of reality per objective for human and mechanical systems. A design method for human and mechanical systems that transmits a high sense of reality was also proposed, which enables remote behaviors such as remote communication and remote work needed to further advance the future network-based society.
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Research Products
(19 results)