2013 Fiscal Year Final Research Report
A Study on Embodiment-based Automatic Generation of 3D-CG Contents and Optimization for them by Interactive Evolutionary Computation
Project/Area Number |
23500150
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Media informatics/Database
|
Research Institution | Kyushu University |
Principal Investigator |
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Project Period (FY) |
2011 – 2013
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Keywords | メディア情報学 / データベース / ヒューマンインタフェース / 3次元グラフィックス / ソフトウェア開発 / バーチャルリアリティ |
Research Abstract |
When developing 3D CG software components, their attributes like motions and functionalities besides their color and shape have not been treated so far. In this study, we tried to employ such kinds of attributes to realize highly embodied 3D CG software components having a 3D shape and a unique functionality. After realizing such highly embodied 3D CG software components, it will become possible to automatically generate 3D CG contents by composing them using their functional composition rules and constraints. In this study, we also tried to apply Interactive Evolutionary Computation (IEC) method in order to obtain the user required 3D CG contents from the automatically generated 3D CG contents by optimizing them through IEC. In this study, we tried to implement such development systems and tools.
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