2016 Fiscal Year Final Research Report
Development of a serious game for the education of senile dementia care using computational intelligence techniques
Project/Area Number |
25330413
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Learning support system
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Research Institution | Kansai University of Social Welfare |
Principal Investigator |
Maekawa Yasuko 関西福祉大学, 看護学部, 准教授 (60353033)
|
Project Period (FY) |
2013-04-01 – 2017-03-31
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Keywords | 認知症ケア教育 / シリアスゲーム / シミュレーション / 計算知能技術 / 学習支援システム |
Outline of Final Research Achievements |
For the purpose of efficiently and effectively learning the dementia care that exposes a variety of pathological and peripheral symptoms, we have applied serious game to develop a dementia care educational material. The developed serious game has the following features: 1) The learner plays a role of a rookie nurse in the game. He/she have a series of conversations with an elderly people with dementia, during which a care must be selected according to the peripheral symptoms of the dementia. Depending on the selected care, the following scenes are determined. The final reaction of the dementia patient is determined. Furthermore, the developed serious game describes knowledge of the dementia care from the doctor character in the end of the game. 2) After completing the experience of the serious game, the learner is able to check the knowledge of dementia by related questions. Windows, Android, and Web application are available for the learning.
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Free Research Field |
基礎看護学 看護教育システム
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