2014 Fiscal Year Final Research Report
Gamificated Discussion for Actively Participating in Laboratory Seminars
Project/Area Number |
25750081
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Educational technology
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Research Institution | Nagoya University |
Principal Investigator |
OHIRA Shigeki 名古屋大学, 情報基盤センター, 助教 (60339695)
|
Project Period (FY) |
2013-04-01 – 2015-03-31
|
Keywords | ゲーミフィケーション / 議論能力 / モチベーション / 会議支援 / 相互評価 / 学習環境 / 可視化 |
Outline of Final Research Achievements |
The university laboratory seminar provides a forum for a presenter and other participants to discuss academic subject matter, but it is notoriously difficult to get the students to actively participate. By integrating a gamification framework into a seminar environment (i.e., a DM system), our objective is to sustain and improve the motivation of students to actively participate in seminars and stimulate discussions by evaluating and visualizing the argumentative skills of students. Based on a close analysis of one year's seminar records after incorporating gamification into a seminar setting, we found that motivation to speak better was markedly improved in students―this was especially apparent in students recently assigned to the laboratory who were unfamiliar with seminar routines―and verified that the "capacity to argue" of these students saw significant improvement.
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Free Research Field |
メディア情報学
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