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2015 Fiscal Year Final Research Report

Effects of excercise continuity using motion games for groups who don't have exercise habits

Research Project

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Project/Area Number 25750344
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Applied health science
Research InstitutionUniversity of Tsukuba

Principal Investigator

SHIMIZU Takeshi  筑波大学, スポーツR&Dコア, 研究員 (20613590)

Project Period (FY) 2013-04-01 – 2016-03-31
Keywords運動習慣
Outline of Final Research Achievements

Current study expected that video games using Kinect device would have continuity effects for groups who don't have exercise habits. Because of several technical troubles, a research was conducted instead of experiments. To examine the psychological effects, university students were asked to answer his/her activity stage, and confirm their daily exercise habits repeatedly for three months. Result suggested that the procedure would have enhanced both behavior stage and self-efficacy in physical activity.

Free Research Field

統計処理

URL: 

Published: 2017-05-10  

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