2015 Fiscal Year Final Research Report
Effects of excercise continuity using motion games for groups who don't have exercise habits
Project/Area Number |
25750344
|
Research Category |
Grant-in-Aid for Young Scientists (B)
|
Allocation Type | Multi-year Fund |
Research Field |
Applied health science
|
Research Institution | University of Tsukuba |
Principal Investigator |
SHIMIZU Takeshi 筑波大学, スポーツR&Dコア, 研究員 (20613590)
|
Project Period (FY) |
2013-04-01 – 2016-03-31
|
Keywords | 運動習慣 |
Outline of Final Research Achievements |
Current study expected that video games using Kinect device would have continuity effects for groups who don't have exercise habits. Because of several technical troubles, a research was conducted instead of experiments. To examine the psychological effects, university students were asked to answer his/her activity stage, and confirm their daily exercise habits repeatedly for three months. Result suggested that the procedure would have enhanced both behavior stage and self-efficacy in physical activity.
|
Free Research Field |
統計処理
|