2014 Fiscal Year Final Research Report
An interactive simulation for immersed rigid body dynamics
Project/Area Number |
26540051
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
High performance computing
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Research Institution | Japan Advanced Institute of Science and Technology |
Principal Investigator |
KAZUNORI Miyata 北陸先端科学技術大学院大学, 知識科学研究科, 教授 (00308355)
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Project Period (FY) |
2014-04-01 – 2015-03-31
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Keywords | コンピュータグラフィックス / アニメーション / 剛体シミュレーション |
Outline of Final Research Achievements |
The virtual worlds under the conventional animation techniques utilize the ideal models with no consideration of the detailed effects of the flow environments, which take account of the inertial, viscous, and turbulent features. The research aim of immersed rigid body dynamics is to simulate the motion of rigid body fully immersed or submerged inside real flows, and strongly coupled with the surrounding flows. The algorithm is built on data-driven simulation methods to simulate the rigid body dynamics with the flow effects. Our approach makes it feasible to achieve realistic simulation results, such as falling leaves, coin falling motion in water, and plying paper plane, in low computation cost.
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Free Research Field |
コンピュータグラフィックス
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