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2015 Fiscal Year Final Research Report

Real World Gamification Environment for Resolving Disaster Planning Issues Collectively

Research Project

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Project/Area Number 26540114
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Intelligent informatics
Research InstitutionNagoya University

Principal Investigator

Nagao Katashi  名古屋大学, 情報科学研究科, 教授 (70343209)

Co-Investigator(Kenkyū-buntansha) Matsubara Shigeki  名古屋大学, 情報科学研究科, 准教授 (20303589)
Ohira Shigeki  名古屋大学, 情報基盤センター, 助教 (60339695)
Project Period (FY) 2014-04-01 – 2016-03-31
Keywords災害対策 / 実世界の仮想化 / シミュレーション / ゲーミフィケーション / 集合知
Outline of Final Research Achievements

This research aims at development of real world gamification environment for resolving disaster planning issues collectively through the internet. This resarch involves virtualization of indoor situations of real buildings. We already developed an automatic indoor 3D map generation system.
We developed an online discussion environment for discussing results of simulation at the first year of the period. Then, we develoed a method for virtualizing human figures and artifacts such as furnitures in the building and added their 3D data into the indoor 3D map.
We almost finished to construct a virtualization and simulation environment and started to deploy it online for gamification of disaster planning.

Free Research Field

知能情報学

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Published: 2017-05-10  

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