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A stydy knowledge lifecycle for commmmumication support on the netwook

Research Project

Project/Area Number 11480078
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Intelligent informatics
Research InstitutionNational Institute of Informatics (2000-2001)
Nara Institute of Science and Technology (1999)

Principal Investigator

TAKEDA Hideaki  Intelligent Systems research Division, National Institute of Informatics, Associate Professor, 知能システム研究系, 助教授 (80252831)

Co-Investigator(Kenkyū-buntansha) TAKEUCHI Koichi  Human and Social Information Research Division,National Institute of Informatics,Research Associate, 人間・社会情報研究系, 助手 (80311174)
UENO Atsushi  Graduate School of Information Science,Nara Institute of Science and Technology,Research Associate, 情報科学研究科, 助手 (30283930)
NISHIDA Toyoaki  Graduate School of Engineering,The University of tokyo,Professor, 大学院・光学系研究科, 教授 (70135531)
吉岡 真治  国立情報学研究所, 情報学資源研究センター, 助手 (40290879)
市瀬 龍太郎  国立情報学研究所, 知能システム研究系, 助手 (00332156)
岩爪 道昭  理化学研究所, 脳科学総合研究センター, 研究員 (80319756)
久米 出  奈良先端科学技術大学院大学, 情報科学研究科, 助手 (10301285)
Project Period (FY) 1999 – 2001
Project Status Completed (Fiscal Year 2001)
Budget Amount *help
¥15,200,000 (Direct Cost: ¥15,200,000)
Fiscal Year 2001: ¥2,100,000 (Direct Cost: ¥2,100,000)
Fiscal Year 2000: ¥5,500,000 (Direct Cost: ¥5,500,000)
Fiscal Year 1999: ¥7,600,000 (Direct Cost: ¥7,600,000)
KeywordsKnowledge / ontology / community / WWW / enbobdiment / エージェント / 知識ベース / 知識システム / 知識メディア
Research Abstract

In this research, we proposed concept "knowledge as media" to realize knowledge lifecycle for communication support on the network. In the traditional view of artificial intelligence, Knowledge exists within agents such as human and computer programs. On the contrary, we regard knowledge exists among agents, i. e., knowledge is media which enables communication among agents. Under this view, we investigated knowledge from the abstract way to the practical one. Ontology is the most abstract form of knowledge, knowledge for community and knowledge for environments are intermediate, and the embodied knowledge is the most practical one. We have three major results. One is community-support system called TelMeA in which interface agents as participants can form a field of communication. We tested this system by the psychological experiment and showed that using interface agents like this system is effective for communication. The second result is a system to capture personal knowledge. The system called MindHeap can gather knowledge through WWWW browsing. If a user can pick up sentences in WWWW, the system memorizes the sentences and their contexts. The sentences are connected to each other through their contexts in this system. The user can retrieve related memorized sentences automatically and even summarize WWW pages based on memorized information. The third result is embodiment-based learning, in which embodiment knowledge is captured through actions. The agent can learn how its body is by moving around and sensing the environment.

Report

(4 results)
  • 2001 Annual Research Report   Final Research Report Summary
  • 2000 Annual Research Report
  • 1999 Annual Research Report
  • Research Products

    (16 results)

All Other

All Publications (16 results)

  • [Publications] Atsushi Ueno, Hideaki Takeda: "Cooperation of categorical and behavioral learning in a practical solution to the abstraction problem"New Generation Computing. 19. 257-282 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 高橋徹, 武田英明: "Telmea:非同期コミュニティシステムにおけるavatar-likeエージェントの効果とwebベースシステムへの実装"電子情報通信学会論文誌. J84-D-I(8). 1244-1255 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 山城啓秀, 上野敦志, 武田英明: "遅れ報酬に基づく遺伝的アルゴリズムによる部分観測マルコフ決定問題の解決手法"電子情報通信学会論文誌. J84-D-I(12). 1635-1647 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Kazunori Terada, Takayuki Nakamura, Hideki Takeda, Toyoaki Nishida: "A cognitive robot architecture based on tactile and visual information"Advanced Robotics. 13(8). 767-778 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Kazunori Terada, Takayuki Nakamura, Hideki Takeda, Tsukasa Ogasawara: "Embodiment based object recognition for vision-based mobile agents"Journal of Robotics and Mechatoronics. 13(1). 88-95 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Atsushi Ueno and Hideaki Takeda: "Cooperation of categorical and behavior al learning in a practical solution to the abstraction problem"New Generation Computing. Vol. 19. 257-282 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Toru Takahashi and Hideaki Takeda: "TelMeA : Effects of Avatar-like agent on Asynchronous Community Systems and the Implementation for a Webbased System"Transaction of lElCE. J84-D-I(8),. 1244-1255 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Yoshihide, Yamashiro, Atsushi Ueno, and Hideaki Takeda: "Delayed Rewardbased Genetic Algorithms for Partially Observable Markov Decision Problems"Advanced Robotics. Vol. 13, No. 8. 767-778 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Kazunori Terada, Takayuki Nakamura, Hideaki Takeda, and Toyoaki Nishida: "A cognitive robot architecture based on tactile and visual information"Advanced Robotics. Vol.13, No.8. 767-77 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Kazunori Terada, Takayuki Nakamura, Hideaki Takeda, and Tsukasa Ogasawara: "Embodiment based object recognition for vision-based mobile agents"Journal of Robotics and Mechatoronics. Vol.13, No. 1. 88-95 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Atsushi Ueno, Hideaki Takeda: "Cooperation of categorical and behavioral learning in a practical solution to the abstraction problem"New Generation Computing. 19. 257-282 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 高橋徹, 武田英明: "Telmea:非同期コミュニティシステムにおけるavatar-likeエージェントの効果とwebベースシステムへの実装"電子情報通信学会論文誌. J84-D-I(8). 1244-1255 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 山城啓秀, 上野敦志, 武田英明: "れ報酬に基づく遺伝的アルゴリズムによる部分観測マルコフ決定問題の解決手法"電子情報通信学会論文誌. J84-D-I(8). 1244-1255 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] Kazunori Terada, Takayuki Nakamura, Hideaki Takeda, Toyoaki Nishida: "A cognitive robot architecture based on tactile and visual information"Advanced Robotics. 13(8). 767-778 (2000)

    • Related Report
      2001 Annual Research Report
  • [Publications] Kazunori Terada, Takayuki Nakamura, Hideaki Takeda, Tsukasa Ogasawara: "Embodiment based object recognition for vision-based mobile agents"Journal of Robotics and Mechatoronics. 13(1). 88-95 (2000)

    • Related Report
      2001 Annual Research Report
  • [Publications] K.Terada,T.Nakamura,H.Takeda,and T. Nishida.: "A cognitive robot architecture based on tactile and visual information"Advanced Robotics. 13巻8号. 767-778 (2000)

    • Related Report
      2000 Annual Research Report

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Published: 1999-04-01   Modified: 2016-04-21  

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