Development of Support System ofr Consensus Building using Gaming/Simulation
Project/Area Number |
11630133
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Business administration
|
Research Institution | Chiba Institute of Technology |
Principal Investigator |
TSUCHIYA Shigehisa Chiba Institute of Technology, Faculty of Social Systems Science, Professor, 社会システム科学部, 教授 (50286142)
|
Co-Investigator(Kenkyū-buntansha) |
河野 龍太郎 東京電力(株), 技術開発本部・原子力研究所, 主管研究員
|
Project Period (FY) |
1999 – 2001
|
Project Status |
Completed (Fiscal Year 2001)
|
Budget Amount *help |
¥2,400,000 (Direct Cost: ¥2,400,000)
Fiscal Year 2001: ¥900,000 (Direct Cost: ¥900,000)
Fiscal Year 2000: ¥500,000 (Direct Cost: ¥500,000)
Fiscal Year 1999: ¥1,000,000 (Direct Cost: ¥1,000,000)
|
Keywords | The Scarlet Letter / 17th century England / cultural representation / Renaissance / Hawthorne / clasical melancholy / blackness / ゲーミング・シミュレーション / 開放性 / コミュニケーション / チームワーク / セーフティーカルチャー |
Research Abstract |
WE have taken up the problem of public acceptance of nuclear power generation and achieved our goals as follows : 1. Verification of effectiveness of gaming/simulation in improving communication 1) development of support system of group decision making and verification of its effectiveness We developed a support system of group decision making through analysis of actions of reactor operators of a large electric power company. We have run the exercise for the trainers of control room operators ten times in 2000 and verified its effectiveness. 2) Development of support system of consensus building (openness) and verification of its effectiveness In order to open the participants' mind for learning about 'openness' that is an essential factor in consensus building we developed a gaming/simulation using the metaphor of 'fisherman. ' Having confirmed its effectiveness, Tokyo Electric Power Company is going to use the gaming/simulation in training of reactor room operators soon. 2. Building a mode
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l describing dynamic relationships of essential environmental factors surrounding nuclear power plants We analyzed the interviews and questionnaires to employees as well as local people of nuclear power plants and built a system dynamics model of public acceptance issue. It became clear that incommensurability of interpretative frameworks of the company and local people is a largest obstacle to public acceptance of nuclear power plants. The traditional public relations activities of nuclear power plants are persuasion based on scientific grounds. However, most ill feelings of the local people are not based on rational reasons but on rather emotional cause. 3. Developing a prototype of consensus support system using gaming/simulation Most of the blame of ill feelings belongs with the company, its employees, and their family. One of the fundamental solutions seems to be for the employees and their family members to make friends with local people and develop personal relationships of mutual trust. We developed a prototype of a learning system for them to fully realize these findings and change their daily activities through experiential learning in the simulated world. We are going to test its effectiveness at Tokyo Electric Power Company and the Japan Atomic Power Company. Less
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Report
(4 results)
Research Products
(31 results)