A Research for 3D Collaborative User Interfaces
Project/Area Number |
13480104
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
情報システム学(含情報図書館学)
|
Research Institution | Osaka University |
Principal Investigator |
KITAMURA Yoshifumi Osaka University, Graduate School of Engineering, Associate Professor, 大学院・情報科学研究科, 助教授 (80294023)
|
Co-Investigator(Kenkyū-buntansha) |
KISHIMO Fumio Osaka University, Graduate School of Engineering, Professor, 大学院・情報科学研究科, 教授 (10283722)
正城 敏博 大阪大学, 大学院・工学研究科, 講師 (30294036)
|
Project Period (FY) |
2001 – 2004
|
Project Status |
Completed (Fiscal Year 2004)
|
Budget Amount *help |
¥13,900,000 (Direct Cost: ¥13,900,000)
Fiscal Year 2004: ¥3,300,000 (Direct Cost: ¥3,300,000)
Fiscal Year 2003: ¥4,000,000 (Direct Cost: ¥4,000,000)
Fiscal Year 2002: ¥3,500,000 (Direct Cost: ¥3,500,000)
Fiscal Year 2001: ¥3,100,000 (Direct Cost: ¥3,100,000)
|
Keywords | user interface / virtual reality / interaction / 3D / kinesiology / collaboration / ユーザインターフェース |
Research Abstract |
3D interaction is an important key technology for applying daily activities in the real world metaphor to interface with a computer.. We conducted research on 3D collaborative user interfaces that utilizes the user's intuition, sensitivity, and proprioception to the full. More concretely, the following three key technologies were established through careful experiments and investigation. (1)Kinematics in computer-human interaction and their applications We made fundamental analysis on human performance during the positioning and pointing tasks and constructed intelligent and advanced user interfaces by utilizing knowledge obtained. (2)Systems for face-to-face collaboration. Systems for computer supported cooperative work in face-to-ace environment were designed and evaluated. (3)Tool interface Tools are expected to provide users with good metaphors in future interactive systems for intuitively manipulating "information" or virtual objects. Moreover, by using a "virtualized" tool, we can investigate varieties of new tools by simply changing the software parameters of the tool with a standardized interface. Through these experiments, we expect to obtain new knowledge to design a good/comfortable user interface. In addition, we also expect to analyze processes that occur while humans learn to use new tools. We adopt chopsticks for one of the trials of our technique because although they are very simple in form, they do have multiple functions.
|
Report
(5 results)
Research Products
(67 results)