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2D-3D Seamless Design Environment for Creative Work

Research Project

Project/Area Number 13558040
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section展開研究
Research Field 情報システム学(含情報図書館学)
Research InstitutionThe University of Electro-Communications

Principal Investigator

TANO Shunichi  The University of Electro-Communications, Graduate School Information Systems, Professor, 大学院・情報システム学研究科, 教授 (50282918)

Co-Investigator(Kenkyū-buntansha) IWATA Mitsuru  The University of Electro-Communications, Graduate School Information Systems, Research Assistant, 大学院・情報システム学研究科, 助手 (40323886)
Project Period (FY) 2001 – 2003
Project Status Completed (Fiscal Year 2003)
Budget Amount *help
¥8,300,000 (Direct Cost: ¥8,300,000)
Fiscal Year 2003: ¥1,800,000 (Direct Cost: ¥1,800,000)
Fiscal Year 2002: ¥2,900,000 (Direct Cost: ¥2,900,000)
Fiscal Year 2001: ¥3,600,000 (Direct Cost: ¥3,600,000)
KeywordsCreativity / Human Interaction / Stereoscopic Image / Sketch / 2D-3D Seamless Cooperation
Research Abstract

We previously developed a prototype system called "Godzilla" that supports creative design, specifically by car-exterior designers. Godzilla provides an environment in which designers can draw concept image on a 2D pad (a table with an LCD), and when they hold the image in midair, the shape of the 2D sketch is automatically recognized and appears as a 3D sketch displayed on a 3D pad (stereovision TVs). Designers can sketch, modify, and view their drawings from different viewpoints in either two or three dimensions. The 3D images are not displayed as beautiful CG images, but as 3D sketches that consist of many 3D cursive lines produced by mimicking the designer's pen touch.
Although Godzilla was successfully used on a trial basis at an automobile manufacturer, it has serious drawbacks : (1) the designable shapes are limited to those of cars, (2) the 2D and 3D view areas are separated, and (3) the equipment is expensive. We have now extended Godzilla to overcome these drawback : (1) free form design is possible using a combination of seven primitives, (2) presentation is seamless between the 2D and 3D spaces, and (3) off-the-shelf equipment is used. We devised a recognition technique that uses a topology matrix and implemented a user interface for transforming and manipulating the recognized primitives. Two preliminary experiments demonstrated the effectiveness of the system.

Report

(4 results)
  • 2003 Annual Research Report   Final Research Report Summary
  • 2002 Annual Research Report
  • 2001 Annual Research Report
  • Research Products

    (28 results)

All Other

All Publications (28 results)

  • [Publications] 田野, 堀田, 小寺 他: "創造的スケッチ支援のための2次元・3次元空間シームレス連携環境の試作"ヒューマンインタフェース学会. Vol.5, No.4. 111-121 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Shunichi Tano, Toshiko Matsumoto: "Quantitative Analysis of Human Behaviour and Implied User Interface in 3D Sketching"APCHI-2004. (to appear). (2004)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Tano, Komatsu: "Extended Godzilla: Free-form 3D Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display"APCHI-2004. (to appear). (2004)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Tano, Kodera, Hotta: "Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work"INTERACT-2003. 131-138 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Tano: "Design Concept to Promote Both Reflective and Experimental Cognition for Creative Design Work"CHI-2003. II. 1014-1015 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 小松, 田野: "手書きプリミティヴ図形を構成要素とする2D・3Dシームレススケッチシステム"電子情報通信学会 研究会資料. MUE-2002-123. 24-27 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Shun'ichi Tano, Toshiko Matsumoto, Mitsuru Iwata: "Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching"APCHI-2004. (to appear). (2004)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Shun'ichi Tano, Yoichiro Komatsu, Mitsuru Iwata: "Extended Godzilla : Free-form 3D-object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display"APCHI-2004. (to appear). (2004)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Tano, Kodera, Nakashima, Kawano, Nakanish, Hamagishi, Inoue, Watanabe, Okamoto, Kawagoe, Kaneko, Hotta, Tatsuoka: "Godzilla : Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work, International conference on Human-Computer Interaction (INTERACT)-2003"131-138 (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] S.Tano: "design Concept to Promote Both Reflective and Experimental Cognition for Creative Design Work, CHI-2003, Extended Abstract"1014-1015 (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Tano, Watahiki: "User Interface with Seamless Cooperation of Multi-dimensional Media and Application to Design Work, 2001 IEEE International Conference on Multimedia and Expo (ICME-2001)"485-488 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Tano, Sugimoto: "Natural Hand Writing in Unstable 3D space with Artificial Surface, CHI-2001, Extended Abstracts"353-354 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 田野, 堀田, 小寺, 中嶋, 他: "創造的スケッチ支援のための2次元・3次元空間シームレス連携環境の試作"ヒューマンインタフェース学会. Vol.5, No.4. 111-121 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] S.Tano: "Design Concept to Promote Both Reflective and Experimental Cognition for Creative Design Work"CHI-2003, Extended Abstract. 1014-1015 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] Tano, Kodera, Nakashima, Kawano: "Godzilla : Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work"International conference on Human-Computer Interaction (INTERACT). 131-138 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 岩田, 小松, 田野: "手書きプリミティヴ図形を構成要素とした2D3Dシームレススケッチシステム"3次元画像コンファレンス2003. 233-236 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 佐々木, 田野, 岩田: "発散・収束型思考を活性化するスケッチ支援システムの提案"ヒューマンインタフェースシンポジウム2003. 631-634 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 佐々木, 田野, 岩田, 橋山: "発散・収束型思考を活性化するスケッチ支援システム"電子情報通信学会 ヒューマン情報処理研究会. Vol.103 No.744. (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] 田野 他: "パターン・記号統合の基礎と応用"丸善出版. 194 (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] 千川, 岩田, 田野: "紙とコンピュータの描画における定量的な行動分析"ヒューマンインタフェースシンポジウム2002論文集. 781-784 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] 岡, 岩田, 田野: "図形の変形と感性語と深い知識を用いたスケッチ変形方法の知識表現の検討"第4回日本感性工学会大会. (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] 小松, 岩田, 田野: "手書きプリミティヴ図形を構成要素とした2D3Dシームレススケッチシステム"電子情報通信学会 マルチメディア・仮想環境基礎研究会 技術研究報告. (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] 田野: "Design Concept to Promote Both Reflective and Experimental Cognition for Creative Design Work"CHI Extended Abstract. (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] Tano Sugimoto: "Natural Hard Writing in Unstable 3D Space with Artificial Surface"CHZ-2001, Extended Abstract. 353-354 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] Tano Watahiki: "User Interface with Seamless Cooperation of Mulo-dimansional Media and Application to Design Work"2001 ZEEE International Conference on Multimedia and Exp.. 485-488 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 松本, 岩田, 田野: "3次元スケッチシステムのための人間の描画特性の分析"ヒューマンインタフェースシンポジウム2001. 163-166 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 松本, 小松, 岩田, 田野: "人間の描画特性を考慮した3次元スケッチシステムの提案"3D映像. (2002)

    • Related Report
      2001 Annual Research Report
  • [Publications] 田野, 千川: "感性的デザイン過程におけるパターン思考と記号思考の役割と提進"知能システムシンポジウム. (2002)

    • Related Report
      2001 Annual Research Report

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Published: 2001-04-01   Modified: 2016-04-21  

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