|Budget Amount *help
¥3,900,000 (Direct Cost: ¥3,900,000)
Fiscal Year 2002: ¥1,900,000 (Direct Cost: ¥1,900,000)
Fiscal Year 2001: ¥2,000,000 (Direct Cost: ¥2,000,000)
The purpose of this project is to establish methods that analyze the behaviors of non-rigid objects in real space and reproduce the behaviors in 3D virtual space in real-time. As research targets, this project focuses on 1. water, 2. botanical trees, and 3. human images.
1. We clarified that Bump mapping is appropriate for modeling water in 3D. Then, we studied how to acquire surface normals to many points in water surface, where Bump mapping needs the surface normals for rendering. We proposed a method based on "Shape from Shading" (SFS). It turned out that SFS is useful for areas in which the brightness changes smoothly, but shape discontinuities appear in the boundaries of the reflected images of the objects around the water. We proposed a method that deals with this issue, and we got promising experimental results.
2. We studied how to animate 3D botanical tree models efficiently and realistically. Our approach analyzes the motion of the representative branch segment of each branch without analyzing all the branch segments, where the 3D motions are efficiently. Experimental results show the effectiveness of the proposed method.
3. Human behaviors are classified into facial expressions and body actions. Concerning facial expressions, we explored a method that texture-maps real facial images to the 3D face model that reproduces the structure and actions of facial muscles, and it turned out that precise structures such as wrinkles can be reproduced. Concerning body actions, we studied a color analysis based method that estimates the postures of the person who wears a special suit that is colored differently in each body part so that occlusion problems can be solved. Furthermore, preliminary study of recognizing interactions between a human and object was conducted.